Sign in to follow this  
CannyH

Server not in the Public Server Browser List

Recommended Posts

Hi people, I wanted an MTA: SA Server create, unfortunately he is not in the server browser list, I have the ports: UDP 22 004 / 22 003 TCP UDP / TCP and TCP 22 005 22 126 UDP / TCP free, and they are free, people can port over Quck Connect and connect via IP. All firewalls are off! But he is not in the Browser server list.

Share this post


Link to post

It may take several hours to show up on Game-Monitor. Wait a while; if it's not listed within 24 hours, then post here and we'll try to figure the issue out.

Share this post


Link to post

Not work :cry:

<config> 
  
    <!-- This parameter specifies the name the server will be visible as in the ingame server browser  
         and on Game-Monitor. It is a required parameter. --> 
    <servername>[color=#0000FF]Default MTA Server[/color]</servername> 
     
    <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only 
         needed for professional servers and should be left blank otherwise. 
         This parameter specifies the IP to use for servers that have multiple IP addresses. If left 
         blank, it will default to server's standard local IP address. --> 
    <serverip></serverip> 
     
    <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server 
         will use. This will depend on the nature of your clients, as well as the network medium your 
         server is connected to. --> 
    <mtusize>[color=#0000FF]1264[/color]</mtusize> 
  
    <!-- This parameter specifies the UDP port on which the server will be accepting incoming player 
         connections; default value: 22003. It is a required parameter. --> 
    <serverport>[color=#0000FF]22003[/color]</serverport>  
     
    <!-- This parameter specifies the number of maximum player slots available on the server; default 
         value: 32. It is a required parameter. --> 
    <maxplayers>[color=#0000FF]32[/color]</maxplayers> 
     
    <!-- This parameter specifies whether the builtin http server will be used. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpserver>[color=#0000FF]1[/color]</httpserver> 
     
    <!-- This parameter specifies the TCP port on which the server will be accepting incoming http 
         connections. It can be set to the same value as <serverport>. It is a required parameter 
         if <httpserver> is set to 1. --> 
    <httpport>[color=#4000FF]22005[/color]</httpport> 
     
    <!-- If set, this parameter specifies the external URL from which clients will be able to download 
         needed resources ingame. Otherwise they will download them directly from the server. --> 
    <httpdownloadurl></httpdownloadurl> 
  
    <!-- This parameter specifies whether the client files for hosting on an external web server should be 
         automatically copied into mods/deathmatch/resource-cache/http-client-files/ 
         Only relevant if <httpdownloadurl> is set. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpautoclientfiles>[color=#0000FF]1[/color]</httpautoclientfiles> 
     
    <!-- This parameter limits the number of http connections each client can make. If you are using 
         an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. 
         A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. 
         (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) 
         Available range: 2 to 32. --> 
    <httpconnectionsperclient>[color=#0000FF]32[/color]</httpconnectionsperclient> 
  
    <!-- This parameter specifies what types of checks the clients should make to ensure there has 
         been no tampering with certain settings. 
         Values: 0 - disabled , -1 - everything. default value: -1. --> 
    <verifyclientsettings>[color=#0000FF]-1[/color]</verifyclientsettings> 
  
    <!-- Comma seperated list of disabled anti-cheats. 
         e.g. To disable anti-cheat #2 and #3, use: 2,3 --> 
    <disableac></disableac> 
  
    <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After 
         disconnection, clients will be given an opportunity to download an update (if their client 
         supports auto-update). 
         If left blank, this setting is disabled and there are no restrictions on who can connect. 
         Version numbers look like this: 1.0.4-9.01746.0 --> 
    <minclientversion></minclientversion> 
  
    <!-- Recommended client version. When connecting, if clients have a lower version, they will be given 
         the option to download an update (if their client supports auto-update). 
         If left blank, this setting is disabled. --> 
    <recommendedclientversion></recommendedclientversion> 
  
    <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to 
         be visible in the ingame server browser. An additional UDP port needs to be available for this to 
         work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port 
         will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> 
    <ase>[color=#FF0000]1[/color]</ase> 
  
    <!-- This parameter allows you to disable LAN broadcasting. -->  
    <donotbroadcastlan>[color=#0000FF]0[/color]</donotbroadcastlan> 
  
    <!-- If set, players will have to provide a password specified below, before they can connect to the 
         server. If left blank, server doesn't require a password from them. --> 
    <password></password>  
     
    <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> 
    <logfile>logs/server.log</logfile> 
  
    <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. 
         If left blank, this file is not used --> 
    <authfile>[color=#4000FF]logs/server_auth.log[/color]</authfile> 
     
    <!-- This parameter specifies the location and name of the Access Control List settings file. If left 
         blank, server will use acl.xml file, located in the same folder as this configuration file. --> 
    <acl>[color=#4000FF]acl.xml[/color]</acl>  
  
    <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
    <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>  
     
    <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <scriptdebugloglevel>[color=#0000FF]0[/color]</scriptdebugloglevel> 
     
    <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <htmldebuglevel>[color=#0000FF]0[/color]</htmldebuglevel> 
  
    <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> 
    <fpslimit>[color=#FF0040]36[/color]</fpslimit> 
  
    <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> 
         parameter(s). Optional parameter. --> 
    <!-- <module src="sample_win32.dll"/> --> 
    <!-- <module src="sample_linux.so"/> --> 
     
    <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. 
         To specify several resources, add more <resource> parameter(s). --> 
  
    <resource src="admin" startup="1" protected="0"/> 
    <resource src="helpmanager" startup="1" protected="0"/> 
    <resource src="joinquit" startup="1" protected="0"/> 
    <resource src="defaultstats" startup="1" protected="0"/> 
    <resource src="mapcycler" startup="1" protected="0"/> 
    <resource src="mapmanager" startup="1" protected="0"/> 
    <resource src="parachute" startup="1" protected="0"/> 
    <resource src="resourcebrowser" startup="1" protected="1"  default="true"/> 
    <resource src="resourcemanager" startup="1" protected="1"/> 
    <resource src="scoreboard" startup="1" protected="0"/> 
    <resource src="spawnmanager" startup="1" protected="0"/> 
    <resource src="votemanager" startup="1" protected="0"/> 
    <resource src="webadmin" startup="1" protected="0"/> 
    <resource src="spawnpoint" startup="1" protected="0"/> 
     
    <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->        
    <resource src="play" startup="1" protected="0"/> 
     
</config> 
  

Edited by Guest

Share this post


Link to post

add server to game-monitor manually (register and add) - while adding new server it will display if it see the server or not. and it will be added to the list after some time.

config looks fine, so if you forwarded ports it should work

Share this post


Link to post

first:

your port is 22003, not 22004,

and that ip is server ip.

i dont know your server ip.

is it running from your home?

Share this post


Link to post

server have to be online for 8-24hours to be listed. it won't dissapear within few days, but if you will have your server offline - it will dissappear. it's becouse gamemonior dont want to be full of inactive, 5-minutes servers.

You have to leave PC and server open. Why browser?

I think i don't see server under 79.103.240.6:22003 - did game-monitor show anything about it (servername or anything?)

Share this post


Link to post

What must I do now? Do I have to do my PC and server on and dont close it for 10 hours? and with the browser stands with seite:

Add Server

Engine: "MTA (Multi-Theft-Auto)"

Querying 79.103.240.6:22003...

Share this post


Link to post

i told you about manual add - becouse after adding - it will show you (almost instantly!) if it see it or not - if it's stuck on Querying... page - it can't connect.

Anybody else can join your server?

Not you.

Not with 192.168.X.X IP but 79.103.240.6

Share this post


Link to post
Anybody else can join your server?

Not you.

Not with 192.168.X.X IP but 79.103.240.6

Yes.

It stuck :-/?

Oh YES it was stuck... now he says again the error

Edited by Guest

Share this post


Link to post

wtf..?

My Friends can! and not with hamachi or Lan.

And now you can join? about quick connect

Share this post


Link to post

I have the problem with querying too.

For some reason on game-monitor, mta query port is 22126, when mine is 22009.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.