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Can some one please tell me were i F'd up


teronrussell

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WHERE DID I MESS UP :(

  
  
function createLoginWindow() 
    local X = 0.375 
    local Y = 0.375 
    local Width = 0.25 
    local Height = 0.25 
    wdwLogin = guiCreateWindow(X, Y, Width, Height, "Please Log In", true) 
  
     
    X = 0.0825 
    Y = 0.2 
     
    Width = 0.25 
    Height = 0.25 
     
    guiCreateLabel(X, Y, Width, Height, "Username", true, wdwLogin) 
     
    Y = 0.5 
    guiCreateLabel(X, Y, Width, Height, "Password", true, wdwLogin) 
  
  
    X = 0.415 
    Y = 0.2 
    Width = 0.5 
    Height = 0.15 
    edtUser = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
    Y = 0.5 
    edtPass = guiCreateEdit(X, Y, Width, Height, "", true, wdwLogin) 
     
    guiEditSetMaxLength(edtUser, 50) 
    guiEditSetMaxLength(edtPass, 50) 
  
    X = 0.415 
    Y = 0.7 
    Width = 0.25 
    Height = 0.2 
    btnLogin = guiCreateButton(X, Y, Width, Height, "Log In", true, wdwLogin) 
  
     
    guiSetVisible(wdwLogin, false) 
end 
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),  
    function () 
        createLoginWindow() 
    end 
) 
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),  
    function () 
        -- create the log in window and its components 
        createLoginWindow() 
  
        -- output a brief welcome message to the player 
                outputChatBox("Welcome to RealWorldGaming, please log in.") 
  
        -- if the GUI was successfully created, then show the GUI to the player 
            if (wdwLogin ~= nil) then 
            guiSetVisible(wdwLogin, true) 
        else 
            -- if the GUI hasnt been properly created, tell the player 
            outputChatBox("An unexpected error has occurred and the log in GUI has not been created.") 
            end  
  
        -- enable the players cursor (so they can select and click on the components) 
            showCursor(true) 
        -- set the input focus onto the GUI, allowing players (for example) to press 'T' without the chatbox opening 
            guiSetInputEnabled(true) 
    end 
) 
function clientSubmitLogin(button,state) 
    if button == "left" and state == "up" then 
         
        local username = guiGetText(edtUser) 
         
        local password = guiGetText(edtPass) 
  
         
        if username and password then 
             
            triggerServerEvent("submitLogin", getRootElement(), username, password) 
  
             
            guiSetInputEnabled(false) 
            guiSetVisible(wdwLogin, false) 
            showCursor(false) 
        else 
             
            outputChatBox("Please enter a username and password.") 
        end 
    end 
end 
function loginHandler(username,password) 
    -- check that the username and password are correct 
    if username == "user" and password == "apple" then 
        -- the player has successfully logged in, so spawn them 
        if (client) then 
            spawnPlayer(client, 1959.55, -1714.46, 10) 
            fadeCamera(client, true) 
            outputChatBox("Welcome RealWorldGaming.", client) 
        end 
    else 
        -- if the username or password are not correct, output a message to the player 
        outputChatBox("Invalid username and password. Please re-connect and try again.",client) 
        end          
end 
  
addEvent("submitLogin",true) 
addEventHandler("submitLogin",root,loginHandler) 

Edited by Guest
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