Blackvein Posted July 19, 2010 Share Posted July 19, 2010 As the title says, is there a way to replace the vehicles.col, and then reload it so everyone has different collisions for certain vehicles? If so, can someone write a quick script? That'd be great. Thanks Link to comment
MaddDogg Posted July 20, 2010 Share Posted July 20, 2010 (edited) Vehicles don't have a col file, because for them the collision is included within the model file (.dff). Although I don't know what you mean by "reload it", but you can most likely have different collisions by just replacing a model for certain players. You just have to use the model replacing function for those, who should have a different collision. But what's your goal? I don't get your idea behind it. EDIT: It's impossible, see my next post. Edited July 20, 2010 by Guest Link to comment
Headshot4Fun Posted July 20, 2010 Share Posted July 20, 2010 Simple; Download ZMODELER and buy it (or crack ) then open the vehicle dff with the ZMODELER, so edit the colisions, save, make a resource, and use EngineLoadDFF and [ur=https://wiki.multitheftauto.com/wiki/EngineReplaceModel]engineReplaceModel[/url] Link to comment
50p Posted July 20, 2010 Share Posted July 20, 2010 Custom vehicle collision is not supported by MTA. If it is, I must have missed it. Link to comment
MaddDogg Posted July 20, 2010 Share Posted July 20, 2010 Custom vehicle collision is not supported by MTA. Yes, you're actually right. Because vehicle models hold the collision model, I assumed, it would work, if you changed the collision model by just replacing the vehicle model, but apparently, it does not work, I just tried it. Link to comment
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