[STM]Metalhero Posted July 14, 2010 Share Posted July 14, 2010 if have map a map cod ebut marker odnt work function resource_says_hai () outputChatBox ( "Metalhero says Have FUN", getRootElement(), 51, 255,255 ) k1 = createObject ( 8838, 3389.5720214844, -1764.0531005859, 28, 0, 0, 0 ) k2 = createObject ( 2898, 3411.4658203125, -1774.7734375, 26.377542495728, 0, 326.25, 0 ) k3 = createObject ( 2898, 3505.853515625, -1739.0093994141, 2.952540397644 ) s1 = createObject ( 2898, 3379.9379882813, -1774.4644775391, 29.452541351318, 0, 0, 0 ) s2 = createObject ( 2898, 3383.9897460938, -1774.4644775391, 29.452541351318, 0, 0, 0 ) s3 = createObject ( 2898, 3388.0126953125, -1774.4644775391, 29.452541351318, 0, 0, 0 ) s4 = createObject ( 2898, 3392.0622558594, -1774.4644775391, 29.452541351318, 0, 0, 0 ) s5 = createObject ( 2898, 3396.0676269531, -1774.4644775391, 29.452541351318, 0, 0, 0 ) s6 = createObject ( 2898, 3400.0974121094, -1774.4644775391, 29.452541351318, 0, 0, 0 ) s7 = createObject ( 2898, 3404.1044921875, -1774.4644775391, 29.452541351318, 0, 0, 0 ) s7 = createObject ( 2898, 3404.1044921875, -1774.4644775391, 29.452541351318, 0, 0, 0 ) m2 = createMarker ( 3595.6535644531, -1826.3543701172, 13, "corona", 1, 255, 255, 0, 255 ) setTimer ( nightmaker, 1000, 0 ) setWeather ( 29 ) setCloudsEnabled ( true ) setSkyGradient( 0, 255, 0, 0, 255, 255 ) setWaterColor( 51, 255 , 255 ) end addEventHandler("onResourceStart", getRootElement(), resource_says_hai ) function nightmaker () setTime ( 0, 0 ) end setTimer(function() destroyElement ( k1 )end,30000,1) m1 = createMarker ( 3415.6726074219, -1790.2113037109, 25.48247718811, "corona", 1, 255, 255, 0, 255 ) setTimer (outputChatBox,5000,1,"O: !!!Touch the light to Open Secret Ways!!! :O", getRootElement(), 255, 0,0 ) function Markery ( hitPlayer, matchingDimension ) if source == m1 then pojazd = getPedOccupiedVehicle ( hitPlayer ) outputChatBox ( "!!!"..pojazd.." Has Open the way!!!", getRootElement(), 51, 255,0 ) moveObject ( s1, 10,3379.9379882813, -1774.4644775391, 30.15, 0, 340, 0 ) moveObject ( s2, 10,3383.9897460938, -1774.4644775391, 31.60, 0, 340, 0 ) moveObject ( s3, 10,3388.0126953125, -1774.4644775391, 33.05, 0, 340, 0 ) moveObject ( s4, 10,3392.0622558594, -1774.4644775391, 34.50, 0, 340, 0 ) moveObject ( s5, 10,3396.0676269531, -1774.4644775391, 35.95, 0, 340, 0 ) moveObject ( s6, 10,3400.0974121094, -1774.4644775391, 37.40, 0, 340, 0 ) moveObject ( s7, 10,3404.1044921875, -1774.4644775391, 38.85, 0, 340, 0 ) destroyElement ( m1 ) end if source == m2 then elseif isPedInVehicle(hitplayer) then local vehicle=getPedOccupiedVehicle(hitplayer) setElementPosition (vehicle , 328.11853027344, -3056.39453125, 635.34979248047 ) end end addEventHandler ( "onClientMarkerHit", getRootElement(), Markery ) Link to comment
[STM]Metalhero Posted July 15, 2010 Author Share Posted July 15, 2010 no but i think i must one part of script in server side and one part of script in client side but i dont work Link to comment
TheRealCow Posted July 16, 2010 Share Posted July 16, 2010 use /debugscript 3 in game. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now