darkraid Posted July 9, 2010 Share Posted July 9, 2010 Do you have skins folder in the resource? I'm not completely clueless. lol. Yes there is skins in the "skins" folder, they are called 80.txd and 81.txd as in the meta and lua files. Link to comment
50p Posted July 9, 2010 Share Posted July 9, 2010 Do you have skins folder in the resource? I'm not completely clueless. lol. Yes there is skins in the "skins" folder, they are called 80.txd and 81.txd as in the meta and lua files. I'm not saying you are clueless but even experienced scripters can get such stupid errors. Attach your skin replacer in your next message. I'll try to figure out what is wrong but before you do it. Try to replace skin textures with a delay (setTimer). Link to comment
darkraid Posted July 9, 2010 Share Posted July 9, 2010 Do you have skins folder in the resource? I'm not completely clueless. lol. Yes there is skins in the "skins" folder, they are called 80.txd and 81.txd as in the meta and lua files. I'm not saying you are clueless but even experienced scripters can get such stupid errors. Attach your skin replacer in your next message. I'll try to figure out what is wrong but before you do it. Try to replace skin textures with a delay (setTimer). Hmmm. Okay I'm just starting out with this kind of scripting. Soo what would you like me to try? I have attatched the .zip file, I'm guessing thats what you are asking for? Thank you for the very quick reply's and help. Link to comment
50p Posted July 9, 2010 Share Posted July 9, 2010 OK. You had errors in your script. Use this code: function replaceModel() local skin = engineLoadTXD ( "skins/80.txd" ) engineImportTXD ( skin, 80 ) skin = engineLoadTXD ( "skins/81.txd" ) engineImportTXD ( skin, 81 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(), replaceModel) Link to comment
darkraid Posted July 9, 2010 Share Posted July 9, 2010 OK. You had errors in your script.Use this code: function replaceModel() local skin = engineLoadTXD ( "skins/80.txd" ) engineImportTXD ( skin, 80 ) skin = engineLoadTXD ( "skins/81.txd" ) engineImportTXD ( skin, 81 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(), replaceModel) Thank you so much! That has fixed it. The skins now work and are applied in game. Link to comment
SmokingJoePot Posted November 21, 2011 Share Posted November 21, 2011 hi, Im new to this and I've been reading and following tutorials. Is this the code to replace 2 skins and is this the code that I put in the meta.xml. Can you explain the process so I can learn to replace one skin? Link to comment
Castillo Posted November 21, 2011 Share Posted November 21, 2011 I gave you the whole script to replace as many skins as you want, why don't you use it? you are like throwing my work over the board, read the introduction to resources. Link to comment
SmokingJoePot Posted November 21, 2011 Share Posted November 21, 2011 I did but it seems its leaving out alot of information like creating folders and what files should be in there. The tutorial was for a map. Im not adding a map, Im wanting to replace a skin. Link to comment
Castillo Posted November 21, 2011 Share Posted November 21, 2011 The tutorial is not for a map, the tutorial example is for a map, also, I gave you everything, the script, the meta.xml, you only have to create a folder in "resources" folder at your server directory and create two files: script.lua, meta.xml. Link to comment
SmokingJoePot Posted November 21, 2011 Share Posted November 21, 2011 tell me what I need to do first. What directory do I create a folder, what should I name the folder, what files go in the folder is it that easy to do, or am I being complicated. As far as I know and what Ive read, I create a folder in .../MTA San Andreas/server/mods/deathmatch/resources/ and I call it skins. As far as Ive read, I stick the txd and dff of the skin Im wanting to use. Then I create a text file with the code you gave me then I save it as meta.xml. Idk which stock skin to replace so I'll pick a random number like 80. So then I rename the txd and dff, to 80.txd and 80.dff and place them in the skin folder. What do I do now, because Ive looked through all the folders, there is no script.lua. I hear alot about server sided and client sided, all I know is that I'd want to see the skin and I'd also like for players to see the skin. It doesn't specific whether Im suppose to add 2 codes one with client and the other as server, so Im not sure. Theres alot of things the tutorial automatically assumes Im suppose to know. Tutorials should be step by step for dummys, thats basically what a tutorial is. Link to comment
Castillo Posted November 21, 2011 Share Posted November 21, 2011 Are you reading CAREFULLY my posts? because I think you are not. Quote from my past post: "Create two files: script.lua, meta.xml." P.S: In meta.xml the FILE NAMES MUST BE THE SAME AS IN THE FOLDER, so skin80.txd must be a VALID FILE name. Link to comment
SmokingJoePot Posted November 21, 2011 Share Posted November 21, 2011 When I create a script.lua. Its a text document. Is it supposed to look like a text document? Also what goes in the script.lua, because I've been following other peoples posts and they don't specify whether its for meta.xml or for script.lua. Link to comment
SmokingJoePot Posted November 21, 2011 Share Posted November 21, 2011 In my C:\Program Files\MTA San Andreas 1.1\server\mods\deathmatch\resources I have other folders are they supposed to be there or do I have the wrong server setup. The folders are [admin], [editor], [gamemodes], [gameplay], [managers] and [web]. Should I create the folder the same way like this [skins] or just skins? Link to comment
SmokingJoePot Posted November 21, 2011 Share Posted November 21, 2011 I created the meta.xml to replace 60 skins from skin1-skin60. So im gonna replace 60 skins hopefully. It looks like this: Link to comment
SmokingJoePot Posted November 21, 2011 Share Posted November 21, 2011 What will my script.lua look like? Where do I type in skin1.txd, skin1.dff? how do I add more because Im wanting to replace skin1-skin60? function load() for index, skin in pairs(skins) do txd = engineLoadTXD ( skin.fileName .. ".txd" ) engineImportTXD ( txd, skin.skinID ) dff = engineLoadDFF ( skin.fileName .. ".dff", 0 ) engineReplaceModel ( dff, skin.skinID ) end end addEventHandler("onClientResourceStart",resourceRoot, function () local version = getVersion() if string.find(version.mta, "1.1.1") then setTimer ( load, 1000, 1) end end) THanks for all your help. I really appreciate it. Link to comment
SmokingJoePot Posted November 21, 2011 Share Posted November 21, 2011 60 was too many so I narrowed it down to 41. So I have skin1-skin41. What would my script.lua look like, plz help. Link to comment
CapY Posted November 21, 2011 Share Posted November 21, 2011 Alright, I added this script I also changed it to look like this: function replaceModel() local[color=#FF0000] skin [/color]= engineLoadTXD ( "skins/80.txd" ) engineImportTXD ( skin, 80 ) local [color=#FF0000]skin[/color] = engineLoadTXD ( "skins/81.txd" ) engineImportTXD ( skin, 81 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) but when I start the resource then connect to the server, it downloads a file so it must be the two modded skins, I then select the team but it shows the original skins and not the modified ones? any help much appreciated. they are named same.. look at my earlyer post Make that variables like skin = ... skin1 = ... Link to comment
12p Posted November 21, 2011 Share Posted November 21, 2011 I personally avoid using declaring variables if they are used once only, to reduce my code lines/characters. So I suggest just try this: engineImportTXD ( engineLoadTXD ( "skins/80.txd" ), 80 ) engineImportTXD ( engineLoadTXD ( "skins/81.txd" ), 81 ) (don't use addEventHandler==>onClientResourceStarts, the code starts at the same time as the resource) Link to comment
AGENT_STEELMEAT Posted November 21, 2011 Share Posted November 21, 2011 --This table holds all skins IDs and their corresponding filepaths. local skinReplacements = { -- skinID = "pathToFile" 80 = "skins/80.txd", 81 = "skins/81.txd" } --This function is executed when the resource starts - it replaces all the skin models. function replaceSkinModels() for skinID, filePath in pairs(skinReplacments) do local skinTXD = engineLoadTXD(filePath) engineImportTXD(skinTXD, skinID) end end addEventHandler("onClientResourceStart", resourceRoot, replaceSkinModels) Untested. Also, make sure the files are properly added in the meta. Report any errors in the debug console (/debugscript 3) here. Link to comment
Castillo Posted November 21, 2011 Share Posted November 21, 2011 Why didn't you just use the script I gave you in the other topic? viewtopic.php?f=91&t=37337 It was the only thing you needed. Link to comment
SmokingJoePot Posted November 21, 2011 Share Posted November 21, 2011 I did, is the scrip.lua suppose to look like this: local skins = {{fileName="skin1", skinID=9}, {fileName="skin2", skinID=10}}, {fileName="skin3", skinID=11}}, {fileName="skin4", skinID=12}}, {fileName="skin5", skinID=13}}, {fileName="skin6", skinID=14}}, {fileName="skin7", skinID=15}}, {fileName="skin8", skinID=16}}, {fileName="skin9", skinID=17}}, {fileName="skin10", skinID=18}}, {fileName="skin11", skinID=19}}, {fileName="skin12", skinID=20}}, {fileName="skin13", skinID=21}}, {fileName="skin14", skinID=22}}, {fileName="skin15", skinID=23}}, {fileName="skin16", skinID=24}}, {fileName="skin17", skinID=25}}, {fileName="skin18", skinID=26}}, {fileName="skin19", skinID=27}}, {fileName="skin20", skinID=28}}, {fileName="skin21", skinID=29}}, {fileName="skin22", skinID=30}}, {fileName="skin23", skinID=31}}, {fileName="skin24", skinID=32}}, {fileName="skin25", skinID=33}}, {fileName="skin26", skinID=34}}, {fileName="skin27", skinID=35}}, {fileName="skin28", skinID=36}}, {fileName="skin29", skinID=37}}, {fileName="skin30", skinID=38}}, {fileName="skin31", skinID=39}}, {fileName="skin32", skinID=40}}, {fileName="skin33", skinID=41}}, {fileName="skin34", skinID=43}}, {fileName="skin35", skinID=44}}, {fileName="skin36", skinID=45}}, {fileName="skin37", skinID=46}}, {fileName="skin38", skinID=47}}, {fileName="skin39", skinID=48}}, {fileName="skin40", skinID=49}}, {fileName="skin41", skinID=50}} function load() for index, skin in pairs(skins) do txd = engineLoadTXD ( "skins/skin1.txd" ) engineImportTXD ( skin, 9 ) dff = engineLoadDFF ( "skins/skin1.dff", 0 ) engineReplaceModel ( dff, skin.9 ) txd = engineLoadTXD ( "skins/skin2.txd" ) engineImportTXD ( skin, 10 ) dff = engineLoadDFF ( "skins/skin2.dff", 0 ) engineReplaceModel ( dff, skin.10 ) txd = engineLoadTXD ( "skins/skin3.txd" ) engineImportTXD ( skin, 11 ) dff = engineLoadDFF ( "skins/skin3.dff", 0 ) engineReplaceModel ( dff, skin.11 ) txd = engineLoadTXD ( "skins/skin4.txd" ) engineImportTXD ( skin, 12 ) dff = engineLoadDFF ( "skins/skin4.dff", 0 ) engineReplaceModel ( dff, skin.12 ) txd = engineLoadTXD ( "skins/skin5.txd" ) engineImportTXD ( skin, 13 ) dff = engineLoadDFF ( "skins/skin5.dff", 0 ) engineReplaceModel ( dff, skin.13 ) txd = engineLoadTXD ( "skins/skin6.txd" ) engineImportTXD ( skin, 14 ) dff = engineLoadDFF ( "skins/skin6.dff", 0 ) engineReplaceModel ( dff, skin.14 ) txd = engineLoadTXD ( "skins/skin7.txd" ) engineImportTXD ( skin, 15 ) dff = engineLoadDFF ( "skins/skin7.dff", 0 ) engineReplaceModel ( dff, skin.15 ) txd = engineLoadTXD ( "skins/skin8.txd" ) engineImportTXD ( skin, 16 ) dff = engineLoadDFF ( "skins/skin8.dff", 0 ) engineReplaceModel ( dff, skin.16 ) txd = engineLoadTXD ( "skins/skin9.txd" ) engineImportTXD ( skin, 17 ) dff = engineLoadDFF ( "skins/skin9.dff", 0 ) engineReplaceModel ( dff, skin.17 ) txd = engineLoadTXD ( "skins/skin10.txd" ) engineImportTXD ( skin, 18 ) dff = engineLoadDFF ( "skins/skin10.dff", 0 ) engineReplaceModel ( dff, skin.18 ) txd = engineLoadTXD ( "skins/skin11.txd" ) engineImportTXD ( skin, 19 ) dff = engineLoadDFF ( "skins/skin11.dff", 0 ) engineReplaceModel ( dff, skin.19 ) txd = engineLoadTXD ( "skins/skin12.txd" ) engineImportTXD ( skin, 20 ) dff = engineLoadDFF ( "skins/skin12.dff", 0 ) engineReplaceModel ( dff, skin.20 ) txd = engineLoadTXD ( "skins/skin13.txd" ) engineImportTXD ( skin, 21 ) dff = engineLoadDFF ( "skins/skin13.dff", 0 ) engineReplaceModel ( dff, skin.21 ) txd = engineLoadTXD ( "skins/skin14.txd" ) engineImportTXD ( skin, 22 ) dff = engineLoadDFF ( "skins/skin14.dff", 0 ) engineReplaceModel ( dff, skin.22 ) txd = engineLoadTXD ( "skins/skin15.txd" ) engineImportTXD ( skin, 23 ) dff = engineLoadDFF ( "skins/skin15.dff", 0 ) engineReplaceModel ( dff, skin.23 ) txd = engineLoadTXD ( "skins/skin16.txd" ) engineImportTXD ( skin, 24 ) dff = engineLoadDFF ( "skins/skin16.dff", 0 ) engineReplaceModel ( dff, skin.24 ) txd = engineLoadTXD ( "skins/skin17.txd" ) engineImportTXD ( skin, 25 ) dff = engineLoadDFF ( "skins/skin17.dff", 0 ) engineReplaceModel ( dff, skin.25 ) txd = engineLoadTXD ( "skins/skin18.txd" ) engineImportTXD ( skin, 26 ) dff = engineLoadDFF ( "skins/skin18.dff", 0 ) engineReplaceModel ( dff, skin.26 ) txd = engineLoadTXD ( "skins/skin19.txd" ) engineImportTXD ( skin, 27 ) dff = engineLoadDFF ( "skins/skin19.dff", 0 ) engineReplaceModel ( dff, skin.27 ) txd = engineLoadTXD ( "skins/skin20.txd" ) engineImportTXD ( skin, 28 ) dff = engineLoadDFF ( "skins/skin20.dff", 0 ) engineReplaceModel ( dff, skin.28 ) txd = engineLoadTXD ( "skins/skin21.txd" ) engineImportTXD ( skin, 29 ) dff = engineLoadDFF ( "skins/skin21.dff", 0 ) engineReplaceModel ( dff, skin.29 ) txd = engineLoadTXD ( "skins/skin22.txd" ) engineImportTXD ( skin, 30 ) dff = engineLoadDFF ( "skins/skin22.dff", 0 ) engineReplaceModel ( dff, skin.30 ) txd = engineLoadTXD ( "skins/skin23.txd" ) engineImportTXD ( skin, 31 ) dff = engineLoadDFF ( "skins/skin23.dff", 0 ) engineReplaceModel ( dff, skin.31 ) txd = engineLoadTXD ( "skins/skin24.txd" ) engineImportTXD ( skin, 32 ) dff = engineLoadDFF ( "skins/skin24.dff", 0 ) engineReplaceModel ( dff, skin.32 ) txd = engineLoadTXD ( "skins/skin25.txd" ) engineImportTXD ( skin, 33 ) dff = engineLoadDFF ( "skins/skin25.dff", 0 ) engineReplaceModel ( dff, skin.33 ) txd = engineLoadTXD ( "skins/skin26.txd" ) engineImportTXD ( skin, 34 ) dff = engineLoadDFF ( "skins/skin26.dff", 0 ) engineReplaceModel ( dff, skin.34 ) txd = engineLoadTXD ( "skins/skin27.txd" ) engineImportTXD ( skin, 35 ) dff = engineLoadDFF ( "skins/skin27.dff", 0 ) engineReplaceModel ( dff, skin.35 ) txd = engineLoadTXD ( "skins/skin28.txd" ) engineImportTXD ( skin, 36 ) dff = engineLoadDFF ( "skins/skin28.dff", 0 ) engineReplaceModel ( dff, skin.36 ) txd = engineLoadTXD ( "skins/skin29.txd" ) engineImportTXD ( skin, 37 ) dff = engineLoadDFF ( "skins/skin29.dff", 0 ) engineReplaceModel ( dff, skin.37 ) txd = engineLoadTXD ( "skins/skin30.txd" ) engineImportTXD ( skin, 38 ) dff = engineLoadDFF ( "skins/skin30.dff", 0 ) engineReplaceModel ( dff, skin.38 ) txd = engineLoadTXD ( "skins/skin31.txd" ) engineImportTXD ( skin, 39 ) dff = engineLoadDFF ( "skins/skin31.dff", 0 ) engineReplaceModel ( dff, skin.39 ) txd = engineLoadTXD ( "skins/skin32.txd" ) engineImportTXD ( skin, 40 ) dff = engineLoadDFF ( "skins/skin32.dff", 0 ) engineReplaceModel ( dff, skin.40 ) txd = engineLoadTXD ( "skins/skin33.txd" ) engineImportTXD ( skin, 41 ) dff = engineLoadDFF ( "skins/skin33.dff", 0 ) engineReplaceModel ( dff, skin.41 ) txd = engineLoadTXD ( "skins/skin34.txd" ) engineImportTXD ( skin, 43 ) dff = engineLoadDFF ( "skins/skin34.dff", 0 ) engineReplaceModel ( dff, skin.43 ) txd = engineLoadTXD ( "skins/skin35.txd" ) engineImportTXD ( skin, 44 ) dff = engineLoadDFF ( "skins/skin35.dff", 0 ) engineReplaceModel ( dff, skin.44 ) txd = engineLoadTXD ( "skins/skin36.txd" ) engineImportTXD ( skin, 45 ) dff = engineLoadDFF ( "skins/skin36.dff", 0 ) engineReplaceModel ( dff, skin.45 ) txd = engineLoadTXD ( "skins/skin37.txd" ) engineImportTXD ( skin, 46 ) dff = engineLoadDFF ( "skins/skin37.dff", 0 ) engineReplaceModel ( dff, skin.46 ) txd = engineLoadTXD ( "skins/skin38.txd" ) engineImportTXD ( skin, 47 ) dff = engineLoadDFF ( "skins/skin38.dff", 0 ) engineReplaceModel ( dff, skin.47 ) txd = engineLoadTXD ( "skins/skin39.txd" ) engineImportTXD ( skin, 48 ) dff = engineLoadDFF ( "skins/skin39.dff", 0 ) engineReplaceModel ( dff, skin.48 ) txd = engineLoadTXD ( "skins/skin40.txd" ) engineImportTXD ( skin, 49 ) dff = engineLoadDFF ( "skins/skin40.dff", 0 ) engineReplaceModel ( dff, skin.49 ) txd = engineLoadTXD ( "skins/skin41.txd" ) engineImportTXD ( skin, 50 ) dff = engineLoadDFF ( "skins/skin41.dff", 0 ) engineReplaceModel ( dff, skin.50 ) end end addEventHandler("onClientResourceStart",resourceRoot, function () local version = getVersion() if string.find(version.mta, "1.1.1") then setTimer ( load, 1000, 1) end end) and then this is my meta.xml: Im not sure if this is right. I wrote the code down and then tried to fit in the names of the files. Correct me, por favor. Link to comment
Castillo Posted November 21, 2011 Share Posted November 21, 2011 script.lua is EPICLLY wrong, you are not using the table for anything really.. local skins = {{fileName="skin1", skinID=9}, {fileName="skin2", skinID=10}}, {fileName="skin3", skinID=11}}, {fileName="skin4", skinID=12}}, {fileName="skin5", skinID=13}}, {fileName="skin6", skinID=14}}, {fileName="skin7", skinID=15}}, {fileName="skin8", skinID=16}}, {fileName="skin9", skinID=17}}, {fileName="skin10", skinID=18}}, {fileName="skin11", skinID=19}}, {fileName="skin12", skinID=20}}, {fileName="skin13", skinID=21}}, {fileName="skin14", skinID=22}}, {fileName="skin15", skinID=23}}, {fileName="skin16", skinID=24}}, {fileName="skin17", skinID=25}}, {fileName="skin18", skinID=26}}, {fileName="skin19", skinID=27}}, {fileName="skin20", skinID=28}}, {fileName="skin21", skinID=29}}, {fileName="skin22", skinID=30}}, {fileName="skin23", skinID=31}}, {fileName="skin24", skinID=32}}, {fileName="skin25", skinID=33}}, {fileName="skin26", skinID=34}}, {fileName="skin27", skinID=35}}, {fileName="skin28", skinID=36}}, {fileName="skin29", skinID=37}}, {fileName="skin30", skinID=38}}, {fileName="skin31", skinID=39}}, {fileName="skin32", skinID=40}}, {fileName="skin33", skinID=41}}, {fileName="skin34", skinID=43}}, {fileName="skin35", skinID=44}}, {fileName="skin36", skinID=45}}, {fileName="skin37", skinID=46}}, {fileName="skin38", skinID=47}}, {fileName="skin39", skinID=48}}, {fileName="skin40", skinID=49}}, {fileName="skin41", skinID=50}} function load() for index, skin in pairs(skins) do engineImportTXD(engineLoadTXD ( "skins/".. skin.fileName ..".txd" ), tonumber(skin.skinID)) engineReplaceModel(engineLoadDFF ( "skins/".. skin.fileName ..".dff", 0 ), tonumber(skin.skinID)) end end addEventHandler("onClientResourceStart",resourceRoot, function () local version = getVersion() if string.find(version.mta, "1.1.1") then setTimer ( load, 1000, 1) end end) That should work. Link to comment
SmokingJoePot Posted November 21, 2011 Share Posted November 21, 2011 Was the meta.xml correct, or did I mess that up too? Link to comment
Castillo Posted November 21, 2011 Share Posted November 21, 2011 Seems to be correct, why don't you try instead of asking? Link to comment
SmokingJoePot Posted November 21, 2011 Share Posted November 21, 2011 ok, I'll try it. As an update for people reading this, I created a folder in C:\Program Files\MTA San Andreas 1.1\server\mods\deathmatch\resources\ called skins and then I made a zip file of my script.lua and meta.xml along with all the txds and dffs and placed the zip file in the skins folder. Am I missing any other detail that Im not aware of? When I start my game the tutorial said I must restart resourcebrowser, resourcemanager, webadmin, and webmap so that the game server rescans new resources, should I do this in the admin panel or the console and whats the command cause Im using start "resource name" then enter. Link to comment
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