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Fast Pick-Up effect


LooooP

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Well, A lot of Race Servers use the "Pick Up Bump (This makes the vehicle go up)" to make some goals, But if you have high ping you can not make it on time.

My idea: Define for MTA see the Pick-Up position (for no need a server connection), its can save in the:

C:\Program Files\MTA San Andreas\mods\deathmatch\resources

Example:

C:\Program Files\MTA San Andreas\mods\deathmatch\resources\Example_Map\Pick Ups.txt

<racepickup id="racepickup (NRG-500) (2)" type="vehiclechange" vehicle="522" respawn="0" posX="2303.0002441406" posY="1809.7410888672" posZ="39.572910308838" rotX="0" rotY="0" rotZ="205.375" />
<racepickup id="racepickup (NRG-500) (3)" type="vehiclechange" vehicle="411" respawn="0" interior="0" posX="2303" posY="1809.740234375" posZ="39.572910308838" rotX="0" rotY="0" rotZ="53.453125" />

Then your MTA is checking if you're in the position of the pick-ups, and if you come at the Pick Ups position the MTA do the goals fast ^^

Is it possible?

Sorry my bad English :S

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Having clientside config files? There is no point to do this, your MTA client does have those coordinates stored in memory. I suppose the server send them only once or, only when it need to be updated. And your client check if you entered a pickup, but it still need to send some data to let the server know that you picked up something.

I use someone's wifi (max 100kb/s), but I don't have that much lag in games... You must have a really crap connexion!

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Well, I have 1mb ADSL connection (120kb/s download | 40kb/s upload [i think is 40 kb/s]), but 90% of the MTA servers have hoster in europe. The average distance of my house until the hoster of servers is 10.000km (6.200 miles), so you know what is the result :(

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