Namorek Posted June 10, 2010 Share Posted June 10, 2010 Hi,How Disable HUD map because Role Play not look radar and Hud Link to comment
TheRealCow Posted June 10, 2010 Share Posted June 10, 2010 https://wiki.multitheftauto.com/wiki/ShowPlayerHudComponent Link to comment
Namorek Posted June 10, 2010 Author Share Posted June 10, 2010 I was not working My code function hudChanger () showPlayerHudComponent ( source, "radar", false ) end addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger ) Link to comment
dzek (varez) Posted June 10, 2010 Share Posted June 10, 2010 just put this client-side: showPlayerHudComponent("radar", false) Link to comment
Namorek Posted June 10, 2010 Author Share Posted June 10, 2010 just put this client-side: showPlayerHudComponent("radar", false) There is no turn off the HUD radar (is Power ON HUD radar) Link to comment
dzek (varez) Posted June 10, 2010 Share Posted June 10, 2010 just put this client-side: showPlayerHudComponent("radar", false) There is no turn off the HUD radar (is Power ON HUD radar) maybe something is turning it on? or maybe you messed something up? put just this ONE line, nothing more as client-side.. Link to comment
Xierra Posted June 11, 2010 Share Posted June 11, 2010 Here's the way: showPlayerHudComponent("radar", false) This one hides the radar. And showPlayerHudComponent("radar", true) This one shows the radar. So True and False determines if the HUD component shows or not. Link to comment
TheRealCow Posted June 11, 2010 Share Posted June 11, 2010 in server-side : function hudChanger () showPlayerHudComponent ( source, "radar", false ) end addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger ) Meta : <meta> <info author="mR|TurboCow" /> <script src="huds.lua" type="server" /> </meta> wiki's one, and tested... it works.. For me Link to comment
The_Ex Posted June 11, 2010 Share Posted June 11, 2010 Didn't even put script file in meta? This is getting retarted. Link to comment
Xierra Posted June 11, 2010 Share Posted June 11, 2010 Namorek, the first script you put already works. Just make a meta.xml, it's one requirement for every script, if you think it still doesn't work. Link to comment
Namorek Posted June 11, 2010 Author Share Posted June 11, 2010 in server-side : function hudChanger () showPlayerHudComponent ( source, "radar", false ) end addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger ) Meta : <meta> <info author="mR|TurboCow" /> <script src="huds.lua" type="server" /> </meta> wiki's one, and tested... it works.. For me Great Thanks Nice Close HUD radar <script src="huds.lua" [color=#FF0000]type="server" />[/color] This is required Nice job. Closed Topic Link to comment
50p Posted June 12, 2010 Share Posted June 12, 2010 type="server" is not required if the script is server-side. If script is client-side then type="client" is necessary. Link to comment
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