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For MTA team, about coding


Guest CyberCouf

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firts, congratulations for your mod, it's realy good job, and i'am waiting for MTA VC 0.2 8) (with a copVSrobber mod?)

with friends, i've a mod project: make a GrandTheifMoto.

In fact we want to change somes cars in bike, in order to have ingame, lots of differents bike, and few cars.

So i've try to modify one car (infernus) in a new bike (i've took the PCJ600 model)

and i've edit this:

### handling.cfg ###

;modif of the car for the physic of the bike (PCJ600)

INFERNUS 500.0 0.8 1.8 1.2 0.0 0.05 -0.09 103 1.6 0.9 0.48 5 190.0 50.0 R P 15.0 0.50 0 35.0 0.85 0.15 0.3 0.15 10000 0.15 -0.16 0.5 0.0 10102 1 1

;add of new line "bike"

! INFERNUS 0.33 0.15 0.28 0.15 45.0 38.0 0.93 0.70 0.5 0.1 35.0 -40.0 -0.009 0.7 0.6

### GTA3.img ###

add model and texture of the bike

infernus.dff

infernus.txd

### vehicles.col ###

I've change the colbox of the Infernus by the PCJ600 colbox

### default.ide ###

141, infernus, infernus, bike, INFERNUS, INFERNS, bikes, motorbike, 10, 7, 0, 16, 0.67

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But when I try to get on the bike the game crash.

So I think there others files to mod but witch one?

maybe main.scm but the file is so long and it looks more for missions parameters

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