XxJoexX Posted April 7, 2010 Share Posted April 7, 2010 yer so i need help with editing skins can any one help ~? Link to comment
XxCozzaxX Posted April 7, 2010 Share Posted April 7, 2010 Ok, i edited the txd for him... heres the code i used.. but it doesnt replace it!! Meta: <meta> <script src="client.lua" type="client" /> <file src="models/joeswoman.txd" /> </meta> Script: function clientsetup() --SKIN REPLACEMENTS local skin = engineLoadTXD ( "models/joeswoman.txd" ) --Joes woman engineImportTXD ( skin, 140 ) end addEventHandler("onClientResourceStart", getRootElement(), clientsetup) But it doesn't seem to work! Why doesnt this work and how do i fix it? Link to comment
dzek (varez) Posted April 8, 2010 Share Posted April 8, 2010 Anyone got any ideas?! did you add it to meta.xml are the paths to file correct (you did mistake last time) etc etc or maybe you will start to use "debugscript 3" (type it in console) and watch out for error messages? most errors will be written there Link to comment
XxCozzaxX Posted April 8, 2010 Share Posted April 8, 2010 Path = Perfect Meta.xml was shown at the top of my first post. about debugscript 3, the problem is... i dont have access to my console (my server is hosted on a server) I can only view what came up, not type stuff into it. Link to comment
dzek (varez) Posted April 8, 2010 Share Posted April 8, 2010 Do it in client game, when logged as admin/whatever that have access to "debugscript".. Small window will appear at the bottom and allow you to debug clientside scripts ingame (in server log you can't find client errors, just becouse its not client) Link to comment
dzek (varez) Posted April 9, 2010 Share Posted April 9, 2010 attach your whole resource here.. all files.. Link to comment
CowTurbo Posted April 11, 2010 Share Posted April 11, 2010 [code]maybe, but i'm not sure.. Link to comment
dzek (varez) Posted April 11, 2010 Share Posted April 11, 2010 zip it and send whole folder ;/ Link to comment
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