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[REL] Stage 1.5.0 - virtual actors and camera workshop


vovo4ka

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I've been watching this for some time, and I have to say, it has really evolved into something big. 8) But you know, this is just my opinion, but it would be nice for you to create a gui out of the dx functions. But that would be a big rework. I just think it would look fashionable.

But anyways, can you direct me to the part of your code in where it has the ped/vehicle interpolation? I kind of need that. :P Also, wouldn't it be easier to key-sync peds client-side using frames? onClientRender + getKeyState.

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to create a gui out of the dx functions

Yes it would be nice, but gui is my weak side in scripting :) I spend a lot of time on this, but functionality don't increases. I prefer to work on Stage peds and cam engine :roll: But maybe in future..

of your code in where it has the ped/vehicle interpolation

Search for OnClientRender event in client.lua

Also, wouldn't it be easier to key-sync peds client-side using frames? onClientRender + getKeyState.

Trust me this is not easy :D But I did the same (with some output data optimization)

Now I'm working on next version. I want to fix large scenes saving and implement camera trajectory saving

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Bug 1: I cant see an Anim button

Make sure you have the latest version of Freeroam, and make sure you're actually looking for the button in Freeroam.

Bug 2: Shooting positions are weird

This has already been acknowledged, and is an MTA bug, not a stage one.

F1->weap in Freeroam menu. Aiming and fire from weapons are bugged in mta. Therefore use of weapons is very limited
Bug 3: If i make a ped driving a car hes not in the car but on the roof.

Please watch the first tutorial video in the first post. You're obviously doing it wrong.

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Is there any new version coming? Cus currently Bot sync/recording/playback really do suck..

Bot sync doesn't depend on me or on all that is associated with Stage. This is global MTA problem :redhotevil: wait for MTA updates

For best recording/playback try to set Ped Rec quality in F2 Menu to Maximum

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  • 1 month later...

Hi,

I've seen your video tutorial and now there's my question: Is it possible by any way to make the characters interacting like shooting? means for example that I create a new record of 2 people who're discussing anything. A third (recorded) character with a MP5 or anything else is coming, aiming and shoot one of the first two actors down. Is this possible? And if yes, how? Only give a weapon and shoot the actors?

regards

Padarom

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Hi,

I've seen your video tutorial and now there's my question: Is it possible by any way to make the characters interacting like shooting? means for example that I create a new record of 2 people who're discussing anything. A third (recorded) character with a MP5 or anything else is coming, aiming and shoot one of the first two actors down. Is this possible? And if yes, how? Only give a weapon and shoot the actors?

regards

Padarom

It's theoretically possible, but in reality doesn't. Because some ped functions are bugged (e.g. for correct aiming) :|

You can try to find ped pisition in which it wouldn't be so strikin the eyes. Or record firing scenes on real players using only camera functions on Stage :|

Still waiting MTA ver 1.2.0 where ped sync will be highly improved (I hope :roll: )

1.0.4 already completed but testing is not finished yet (I think)

1.1.0 completed 8%

So 1.2.0 would be released this autumn :roll: maybe

Thx for interesting Stage. If you needed some help you can ask here or via skype (shumpan4ik)

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Best resource EVER! Now my dreams of easy machinima are complete!

Thx!

But weapons are bugged :? Also some animations (vehicle enter/exit) are not playing :|

I need 1.2.0 for new version.

I have exams now and have no time for developing. So it's freezed until july

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