S.Eagle Posted November 29, 2009 Share Posted November 29, 2009 I've been searching, but could't find anything. So here's my what I have: I've placed a vehicle. <vehicle id="VehicleS1" paintjob="3" model="411" plate="S EAGLE" interior="0" dimension="0" color="3,126,0,0" posX="1512.2879638672" posY="-1473.4406738281" posZ="12.349999427795" rotX="0" rotY="0" rotZ="246.13220214844" upgrades="1008,1080" /> But how can I make it respawn? I know how to make vehicles respawn that are created using the createVehicle lua function, but not vehicles that are created with the Map Editor. Thanks in advance. S Link to comment
zorrigas Posted November 29, 2009 Share Posted November 29, 2009 https://wiki.multitheftauto.com/wiki/CreateVehicle https://wiki.multitheftauto.com/wiki/Tog ... cleRespawn Link to comment
subenji99 Posted November 30, 2009 Share Posted November 30, 2009 Extended from mapmanager example: function loadMap(startedMap) mapRoot = getResourceRootElement(startedMap) local mapVehicles = getElementsByType ( "vehicle", mapRoot ) --start at Map Root Element, we're not interested in other vehicles possibly existing for _, veh in pairs ( mapVehicles ) do toggleVehicleRespawn ( veh, true ) setVehicleRespawnDelay ( veh, 30000 ) --delay in milliseconds, this is 30 seconds end end addEventHandler("onGamemodeMapStart", getRootElement(), loadMap) Link to comment
S.Eagle Posted November 30, 2009 Author Share Posted November 30, 2009 Extended from mapmanager example: function loadMap(startedMap) mapRoot = getResourceRootElement(startedMap) local mapVehicles = getElementsByType ( "vehicle", mapRoot ) --start at Map Root Element, we're not interested in other vehicles possibly existing for _, veh in pairs ( mapVehicles ) do toggleVehicleRespawn ( veh, true ) setVehicleRespawnDelay ( veh, 30000 ) --delay in milliseconds, this is 30 seconds end end addEventHandler("onGamemodeMapStart", getRootElement(), loadMap) Something is not working yet. Is there anything I should change that I am not seeing? Link to comment
50p Posted November 30, 2009 Share Posted November 30, 2009 Extended from mapmanager example: function loadMap(startedMap) mapRoot = getResourceRootElement(startedMap) local mapVehicles = getElementsByType ( "vehicle", mapRoot ) --start at Map Root Element, we're not interested in other vehicles possibly existing for _, veh in pairs ( mapVehicles ) do toggleVehicleRespawn ( veh, true ) setVehicleRespawnDelay ( veh, 30000 ) --delay in milliseconds, this is 30 seconds end end addEventHandler("onGamemodeMapStart", getRootElement(), loadMap) Either toggleVehicleRespawn or setVehicleRespawnDelay doesn't work properly. The best way to respawn vehicle after it explodes is to set a timer which will respawn the vehicle in onVehicleExplode event. https://wiki.multitheftauto.com/wiki/RespawnVehicle (the example shows exactly what I described) Link to comment
S.Eagle Posted December 3, 2009 Author Share Posted December 3, 2009 It worked. But it also respawns vehicles that do not belong to the map. Link to comment
Taalasmaa Posted December 4, 2009 Share Posted December 4, 2009 addEventHandler( "onVehicleExplode", getRootElement( ), function( ) local parent = getElementParent( source ) if getElementType( parent ) == "map" and getElementID( parent ) ~= "dynamic" then local parentRes = getElementParent( parent ) if parentRes == getResourceRootElement( getThisResource( ) ) then setTimer( respawnVehicle, 5000, 1, source ) else setTimer( destroyElement, 5000, 1, source ) end else setTimer( destroyElement, 5000, 1, source ) end end ) THIS IS NOT WRITTEN BY ME! This is 50p's script and all credits for him. I found this from one topic (cant remember/find) But this is anyway scripted by 50p's It's anyway fully working, dunno why 50p didn't put this into this topic? Link to comment
50p Posted December 4, 2009 Share Posted December 4, 2009 ....It's anyway fully working, dunno why 50p didn't put this into this topic? Because there are people like you who know how to use "Search" feature! lol Link to comment
Taalasmaa Posted December 4, 2009 Share Posted December 4, 2009 ....It's anyway fully working, dunno why 50p didn't put this into this topic? Because there are people like you who know how to use "Search" feature! lol Well, I'm not even using this script in my servers. I just found it something like half year ago... EDIT: I know you hate me, because EUHM... I was stupid, I'm now learned much about lua, just forget those old times. Link to comment
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