Guest Posted August 7, 2003 Share Posted August 7, 2003 Hey I was wondering, will there be AI people on the streets like in single player? that would be realy cool, i know it will take a lot og sync to netcoding Link to comment
Gussi Posted August 7, 2003 Share Posted August 7, 2003 I think it well never be done like in sp, it would be like 500Kb to each user every second from server.. except if they will only put 5-10 peds around the city but that's no fun Link to comment
Gun-Nut Posted August 7, 2003 Share Posted August 7, 2003 yeah but thats better then none Link to comment
StonedP!mp Posted August 8, 2003 Share Posted August 8, 2003 I would rather have MORE real players than additional virtual characters. Though, it does add to the feeling of being in a virtual world, it's just not feasible. Link to comment
Guest Posted August 8, 2003 Share Posted August 8, 2003 Why don't have some pre programmed AI, like in the Pizza shop, Ammunation, Cop Station, Banks, ect. They always stand there. Not spawn like the pedestrians. Link to comment
Gussi Posted August 9, 2003 Share Posted August 9, 2003 That's a good idea, and get some money for killing other players, then you could go to ammu nation and buy weapons that are not in the map! Link to comment
vegetto34 Posted August 9, 2003 Share Posted August 9, 2003 If they had the time of day set instead of random, they could infact setup the computer people to where it would be the same for everyone and not take up bandwidth. If you kill a computer person, then the server just send that signal and that character dies... easy as pie. Link to comment
zenmor Posted August 9, 2003 Share Posted August 9, 2003 i like the idea of people being in the shops,mainly Ammunation,being able to get weapons and more off them,would be good. Link to comment
Dgtadude Posted August 16, 2003 Share Posted August 16, 2003 Well i think the MTA team did not put any AI people on the street because.. The game is already slow sending ONE player signal (witch is you ) imagine sending a whole city ??? So . Just be happy wiht what you got. Link to comment
tarrant_ino Posted August 16, 2003 Share Posted August 16, 2003 Still .... Not a bad idea with pre programmed ai ! lot of coding though i should think Link to comment
Guest Posted August 16, 2003 Share Posted August 16, 2003 MMORPGs manage. And they're playable on 56k. Link to comment
Guest Posted August 16, 2003 Share Posted August 16, 2003 If they had the time of day set instead of random, they could infact setup the computer people to where it would be the same for everyone and not take up bandwidth. If you kill a computer person, then the server just send that signal and that character dies... easy as pie. Then when someone puches a ped and they run off it throws the peds out of sync on all games. Wouldnt it be possible to have say, 20 peds that randomly spawn around the locations of the players? Wouldnt take up much bandwidth that way. You really dont need a full city full of peds as 80% of the city wont have anyone in at any given time. Link to comment
Si|ent Posted August 16, 2003 Share Posted August 16, 2003 20 peds per player, 32 player server, = 640 peds, plus cars, plus players if peeps are all in different places.... unworkable. The gta3 engine has limits, thats why the peds 'fade in' around you in the single player game rather than it rendering the city full simultaniously (same go's for the traffic), this isnt the singleplayer, we don't need peds and yes online rpgs can handle many npc's and be playable on dialup, they are much less versatile that gta3 tho, no cars, no aircraft etc, and more importantly they are made from the ground up to BE an online game. Not a hack of something that wasn't intended to be anything but the best single player game series ever. Link to comment
fleccy Posted August 16, 2003 Share Posted August 16, 2003 i wouldnt want any ai ppl or cars in the way i like riding fast and like not crashing every 2 seconds maybe create a mode ghost town nobody there except ppl who are in the server and a mode called somethin like real world where there are peds and cars etc Link to comment
lerchiosi Posted August 16, 2003 Share Posted August 16, 2003 i think the authors of multi theft auto should go check out the code from midnight club 2 its the GTA3 engine, and it has pedestrians online (only up to 4 players tho) and on a LAN game it has cars and pedestrians !!!!! perhaps you could include peds and traffic for LAN games only developers ??? Link to comment
Mikiro Posted August 16, 2003 Share Posted August 16, 2003 to be honest, I really dont miss the traffic and peds. I have to much fun hunting people down and stunting to miss them. Link to comment
SeBsZ Posted August 18, 2003 Share Posted August 18, 2003 Exactly, It would be a mess if there were ai people and cars, it would be hard to synchronize every car and i think the game will run slower with more lag maybe? Link to comment
Switchboy Posted August 19, 2003 Share Posted August 19, 2003 how about only get the data on peds thad are next to you so there is a circle where you are in the middle and only pads in the circle will appeer and be synced it has mentiont before.. Link to comment
Si|ent Posted August 19, 2003 Share Posted August 19, 2003 Peds suck. No peds. End of story. kthanks Link to comment
Cray Posted August 19, 2003 Share Posted August 19, 2003 i think the authors of multi theft auto should go check out the code from midnight club 2 its the GTA3 engine, and it has pedestrians online (only up to 4 players tho) Last time I checked Rockstar had the source code to the game so that they may do anything they want with it. Oh, and also, from my little knowledge (snicker) of MTA, we DO NOT have the source code and therefore are left with the constraints that Rockstar has put in place. Please do some research before spouting off that "the authors" (us) should check out the code of an entirely different game. Wouldnt it be possible to have say, 20 peds that randomly spawn around the locations of the players? 20 peds per player, 32 player server, = 640 peds What everyone needs to understand is that MTA has to be built around the constraints put in place by Rockstar. Therefore, we CANNOT add more than approxmiately 36 actors at any given time (from our initial testing). This means that if you have a 32 Player Server, that there would only be able to have 4 Peds active within the ENTIRE City. Boy, that would be fun and worth all the extra work, wouldn't it? MMORPGs manage. And they're playable on 56k. Thanks for sharing I guess? Last time I checked GTA3 / GTA:VC are NOT MMORPG's and are programmed very differently. Those authors also once again have access to the source code and therefore can optimize / alter what they want and when they want to. To everyone. You HAVE to remember what we are doing. We are hacking the game to allow support for Multiplayer. We have never been given the source code of the game. We have never been given any information from Rockstar to help us on the way. We are learning all of the game-specific stuff on the fly and we are doing the best we can to manipulate the original constraints from Rockstar and make them work for us. Be happy with what you have and try to understand what you are requesting before you demand we should add this, or put this there. Just think that maybe we have not put them in the mod because it is not possible at this point. Think... Link to comment
Madd Dog Posted August 19, 2003 Share Posted August 19, 2003 nicely said, still it would have been nice to have a few peds here and there, ah well. The only real alternative would be a couple of AI deathmatch bots like most other 1st person shooters, but bot coding aint no piece o cake so i aint gonna hold my breath over it. Link to comment
MaHe Posted August 19, 2003 Share Posted August 19, 2003 But... What about GTA: Classic? The multiplayer mode wasn't very good (just CTF, Race and DeathMatch modes), but it was having the pedestrians and EVEN police! Is this possible to use concept of GTA: Classic in VC? I know, the Rockstar didn't builded the MP in, I still have no idea why they did it... But... Link to comment
Guest Posted August 22, 2003 Share Posted August 22, 2003 i think that there should be peds walking around as there are in SP but not synced because all you do is run them over or kill them. the only peds that should be synced should be 5 - 10 cop cars or sync only peds that have something done to them, like being punched or running away, those should be the only visible. Link to comment
xerxes Posted August 22, 2003 Share Posted August 22, 2003 I agree to MrBump no peds let the team focus on the lag, bulletdodging and animations think about it, you don't need pedestrians greetings, xerxes Link to comment
Guest Posted August 22, 2003 Share Posted August 22, 2003 no-one can post a reply after Cray's saying they still want peds. He just told us it was impossible! Write to Rockstar asking to release the source instead all those who want peds =P Link to comment
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