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Ports don't work


Zadara

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Hi guys,

I want to start a nightly server, but now there is one problem: My ports won't open. I have all ports set open on the firewall, AVG firewall and my router set open. But it doesn't work. Its real strange that it don't work, because on the time i played SA-MP, i create server that's totally works. Even one time the server worked on MTA. Whats the problem? I have a static local IP set and stuff, but it don't work. :( Please help me :lol:

Thanks,

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Mind giving us the following information?

- HTTP port (as defined in mtaserver.conf)

- Server port (also defined in mtaserver.conf)

- Opened ports

- Exact problem, don't you see it in the server list or ..?

- Any other information that might be of use

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Ok, i've port forward my ports over with cmd, instated with the webclient. And now says some sites like canyouseeme.com that only my 22005 port is open, but if i type 86.80.xx.xx:22005 do then it doesn't work. Well here are some pics. I've changed the 22003 port to 22004.

My webclient, opend the ports with cmd.

portforwading1.png

And my AVG firewall:

portforwading2.png

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You should use 22004, since that's your serverport. :P

22005 appears to be your HTTP port, since it's TCP.

I've changed that in me masterserver.conf. So that not the problem. And i mean 22005 in the webbrowser

EDIT: Here is also my masterserver.conf

EDIT2: I can see my server on the game-mointor list here, but when i connect it doesn't work.http://www.game-monitor.com/mta_GameServer/86.80.237.22:22004/Zadaras_Nightly_Server-History.html

<config> 
  
EDIT3: It seems only other players can join on my external ip and i only on the local ip. How can i fix this? 
  
    <!-- This parameter specifies the name of the server, visible in the ingame server browser or in 
         ASE. It's a required parameter. --> 
    <servername>Zadara's Nightly Server</servername> 
     
    <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only 
         needed for professional servers and can be left blank for your local test server or LAN servers. 
         This parameter specifies the IP to use for servers that have multiple IP addresses. If left 
         blank, it will default to server's standard local IP. --> 
    <serverip></serverip> 
     
    <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server 
         will use. This will depend on the nature of your clients, as well as the network medium your 
         server is connected to. --> 
    <mtusize>1264</mtusize> 
  
    <!-- This parameter specifies the UDP port on which the server will be accepting incoming player 
         connections; default value: 22003. It's a required parameter. --> 
    <serverport>22004</serverport>  
     
    <!-- This parameter specifies the number of maximum player slots available on the server; default 
         value: 32. It's a required parameter. --> 
    <maxplayers>32</maxplayers> 
     
    <!-- This parameter specifies whether the builtin http server will be used. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpserver>1</httpserver> 
     
    <!-- This parameter specifies the TCP port on which the server will be accepting incoming http 
         connections. It can be set to the same value as <serverport>. It's a required parameter 
         if <httpserver> is set to 1. --> 
    <httpport>22005</httpport> 
     
    <!-- This parameter specifies whether connecting players will be able to download needed resources 
         for them from an external site rather than from the server. 0 - disabled , 1 - enabled; 
         default value: 1. --> 
    <httpdownload>1</httpdownload> 
     
    <!-- If set, this parameter specifies the external URL from which clients will be able to download 
         needed resources ingame. Required parameter if <httpdownload> is set to 1. --> 
    <httpdownloadurl></httpdownloadurl> 
     
    <!-- This parameter can be used to make the server report to ASE master servers, allowing it to be 
         visible in the ingame server browser. An additional UDP port needs to be available for this to 
         work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port 
         will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> 
    <ase>1</ase> 
  
    <!-- This parameter allows you to disable LAN broadcasting. -->  
    <donotbroadcastlan>0</donotbroadcastlan> 
  
    <!-- If set, players will have to provide a password specified below, before they can connect to the 
         server. If left blank, server doesn't require a password from them. --> 
    <password></password>  
     
    <!-- Specifies a location and name of the main server log file. If left blank, server won't be saving this file. --> 
    <logfile>logs/server.log</logfile> 
     
    <!-- This parameter specifies a location and name of the Access Control List settings file. If left 
         blank, server will use acl.xml file. --> 
    <acl>acl.xml</acl>  
  
    <!-- Specifies a location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
    <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>  
     
    <!-- Specifies a level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <scriptdebugloglevel>0</scriptdebugloglevel> 
     
    <!-- Specifies a level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <htmldebuglevel>0</htmldebuglevel> 
  
    <!-- Specifies if user serials should be verificated with the global database. Warning: Will not let 
         unregistered users in. Values:  0 - disabled , 1 - enabled. --> 
    <verifyserials>1</verifyserials> 
  
    <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> 
    <fpslimit>36</fpslimit> 
  
    <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> 
         parameter(s). Optional parameter. --> 
    <!-- <module src="sample_win32.dll"/> --> 
    <!-- <module src="sample_linux.so"/> --> 
     
    <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. 
         To specify several resources, add more <resource> parameter(s). --> 
    <resource src="helpmanager" startup="1" protected="0"/> 
    <resource src="joinquit" startup="1" protected="0"/> 
    <resource src="mapcycler" startup="1" protected="0"/> 
    <resource src="mapmanager" startup="1" protected="0"/> 
    <resource src="parachute" startup="1" protected="0"/> 
    <resource src="resourcebrowser" startup="1" protected="1" default="true"/> 
    <resource src="resourcemanager" startup="1" protected="1"/> 
    <resource src="scoreboard" startup="1" protected="0"/> 
    <resource src="spawnmanager" startup="1" protected="0"/> 
    <resource src="votemanager" startup="1" protected="0"/> 
    <resource src="webadmin" startup="1" protected="0"/> 
</config> 

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