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[REL] Zday, a Zombie Infestation Script


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This isnt a gamemode, its a script addon. so the spawns are controlled however they normally on (ie: stealth spawns for a stealth map, team spawns for tdm, ctf spawns for ctf, etc.

consider it more like a map addon, not a game in itself.

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ANOTHER UPDATE!! I'm just not gonna stop!

newer fixes:

-greatly improved script startup/initialization (now you can start the scripts in any order you choose, and you don't need to reconnect!

-improved gamemode support (particularely the ZM gamemode)

-more skins! (STILL NEED MORE, PLEASE SEND ME YOUR ZOMBIE SKINS!)

-changed the sound files for the moaning sounds from .wav to .ogg to conserve space and lower download times

-patched up a lot of inconsequential bugs that was causing debug outputs

on a side note, thanks to everyone voting for this script, the fact that it had made it to #1 in the resource centre really motivated me to keep working on it! If there is ANYTHING you want to suggest to make it a better script, please post somewhere (here or the community centre)

And you mappers don't forget, no map is complete without zombie spawns! servers can turn the script off and on at their leasure, but they might be more inclined to use your map if its got the ability to generate zombies if the players want

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  • 3 weeks later...

Where does a noob such as myself go to find out how to set myself up to play this mod?

Also I joined a MTA game earlier that said Zombie Mod, I got all exited thinking it was this but it wasn't :/

I'm clueless. If I missed the link or instructions in this thread I apologize.

I don't know where to put the files from the zombies.rar archive, and I don't know where to put the maps.

Thanks.

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yeah that zombie mod in the server browser is a different thing altogether, and they dont even have the good sense to run my script alongside it (even though they should be cross compatible)

anyhow, running it is the same as any other script, heres the idea though:

you will need:

1- a gamemode (cdm, stealth, freeroam, ctf, etc)

2- the zombie resource

3- a map that contains zombie spawnsz

start the zombie resource (in server console "start zombies" works (without quotes)

so you start your gamemode, change the map to the one you have that contains the spawnpoints, then voila

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I know there are some servers that run it, none that have been brought to my attention though, (lemme know if you see one) the problem is that because this is a script, not a gamemode, its not really searchable. as far as where to put the resources, thats basic info about how to run a server, you can find out how to run an MTA server in lots of other places.

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  • 4 weeks later...

yeah, i notice that on some servers, ill definitly look into it for the next update. im also gonna start removing colllision from dead zombies, cause its getting to be a pain trying to walk around em sometimes. that plus hopefully more skins (still looking for help in that department)

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new update!!! a small update, but no point in waiting any longer. check out the brainy zombie skin (skin 212), im especially proud of that one 8)

1142.png

* 4 more zombie skins

* no collision for zombies that have been de-animated

* stopped existing zombies from talking when joining a server

Theres been a lot of talk about gamemodes to go along with this script, Capitanazo has started a gamemode called "against all" thats basically a race to a finish line while surrounded by zombies. I was always intending on making my own gamemode to go along with zombies once the script is somewhat complete, so heres a few options. Please let me know which would be most fun to play, or if you have a better idea I'm all ears.

1:A DEFENSE GAME

a gamemode where you must protect a base from waves of attacking zombies. players would have to try to conserve ammo and a time limit would trigger the end of the round.

2:A RESCUE GAME

a gamemode where you locate surviver peds that arent turned, and escort them to a rescue point. creating ai peds isnt the hard part, the difficulty will be making zombies chase peds and players. this would be the most challengin gameplay imo, cause its easy to kill loads of zombies, but to do it while trying to save peds, not so much.

3: L4D style "get to the end of the map" game

problem here is i don't think this would be too challenging, players can generally sprint by zombies if they wanted to get somewhere. i could make it so players have to kill all the zombies before getting to the next area, or fulfill a certain quota.

4:A SURVIVAL GAME

a game where player have to leave their base to collect supplies like food, water, weapons, and ammo. players would have to make sure no zombies follow them home. this could be combined with the above rescue game.

5: AN INFECTION GAME

in addition to all the ped zombies, 1 player would be chosen as a zombie and must try to infect all other players. there is already a private gamemode similar to this already that doesnt use ped zombies (who knows why they dont, cause it would work :P )

IF ANYONE IS INTERESTED IN ORGANIZING A HALLOWEEN ZOMBIE SLAUGHTER EVENT, CONTACT ME!

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I suggest you to do all those game modes if you have time.

If you don't have much time i suggest:

2:A RESCUE GAME(5/5)

3: L4D style(5/4)

4:A SURVIVAL GAME(5/4)

That's only my opinion.

If you do L4D then i will have this definatly on my server :)

Becouse In the Released gamemode you can sprint out the map to finish and thats not fun anymore.... The zombies should be faster.

And maybe a ability to zombies: Spawning with weapons Like Baseball Bat, Knife 9mm etc...

I am looking forward to the next update.

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