jhxp

Spring's progress update

Recommended Posts

Have you had some fears about the site being not updated for a while? Fear no more - it's May, and it's also another progress update by the team.

Continuing the trend from earlier posts, since the last progress update on 23. March, our svn has grown by nearly 200 new revisions.

The list below outlines the most important changes made within last weeks:

  • We are now using Microsoft's Visual C++ 2008 (SP1) as our main compiler. This allows us to benefit from the optimisations included in latest versions of Visual Studio, as opposed to now quite old and slow Visual Studio 2003.
  • We also have decided to revert back to the standard Lua VM, rather than to stick to recently introduced LuaJIT. This was due to a discovery of a security issue caused by the switch, where MTA's ACL checking system was no longer functional and any resource could call restricted functions. This was simply due to an optimization in LuaJIT and not due to a security hole in it. There was some tweaking made to the server to compensate the performance loss however.
  • So-called 'slippery bug', which caused players to slide (like on ice) on custom placed objects and vehicles, was finally fixed. This bug has been present in MTASA since forever and was probably one of the most researched and visible bugs in MTA, so it's really great to see it go away. Fixing this bug also solved a problem in which, a person would 'slide' off a vehicle, if he/she jumped over on the vehicle while the driver was driving away - now it gives an effect similar to 'autoglue'. Send your kind words of appreciation to ryden for fixing it :P
  • The network connectivity from clients to server has been improved due to ccw's RPC optimisation.
  • RC Baron entering bug was fixed - kudos to Cazomino05 for submitting the fix.
  • Woman player models now have proper voices when set on fire, falling etc.
  • Applied lucasc190's sky/water color patch - you can now set the colour of your water to make lava or green goo effects - see the pic below.
  • Various updates to custom model support, alpha for vehicles, vehicle synchronisation, mtasa installer script.
  • Further work towards the Linux server compatibility.
  • Lots of small fixes and tweaks to scripting functions, submitted by our community.
  • RakNet was upgraded to 3.52, and additionally, a serious flaw was found and fixed in it, which caused major performance (fps) losses for clients. Gameplay should be much more smooth now compared to previous versions.
  • Custom CEGUI libs which are needed for compilation were moved directly to the code repository, eliminating the need of downloading them separately in order to compile mtasa. Also CEGUI itself has went through some serious optimisations, which resulted in its better performance.

Following the changes in the mod, there were many changes in resources alone - about 75 of them, since the last progress update.

The race gamemode has received some major updates, which included new features and UI tweaks, fixed and improved some of the race logic.

Other changes include tweaks and updates for resources like: admin, freeroam, hay, killmessages, mapmanager, realdriveby, scoreboard, stealth and votemanager, as well as some bugfixes for Map Editor.

Last but not least, our community member SkyBon has submitted a pack of optimised PNG files for our resource pack, which have reduced the size of the resource package a bit.

watercolor-th.jpg watercolor2-th.jpg

Overall progress bar on our bugtracker for 1.0 has risen up to 92%.

Until the next update.

Share this post


Link to post

Congrats for the post number 1200.

Share this post


Link to post

Keep it up guys! Hopefully it'll be straight to the finish line in a relatively short amount of time! :D

Share this post


Link to post

I can't wait for the next version, guys! :D Today, there where pretty much bug fixes. 8)

Share this post


Link to post

Updatings have really pleased. :wink:

Developers good fellows. So to hold. :P

P.S. Why progress has been changed to 91 %? :cry:

Share this post


Link to post
Updatings have really pleased. :wink:

Developers good fellows. So to hold. :P

P.S. Why progress has been changed to 91 %? :cry:

Because there whas a new bug: You can't start the map editor or a server

Share this post


Link to post

Saw the watercolor thing at work in the vG server. Awesome stuff =)

Share this post


Link to post
Updatings have really pleased. :wink:

Developers good fellows. So to hold. :P

P.S. Why progress has been changed to 91 %? :cry:

Because there whas a new bug: You can't start the map editor or a server

Which has already been fixed.

Share this post


Link to post
great news, can't wait..

its 94% now :shock:

Booya! :P

Share this post


Link to post
great news, can't wait..

its 94% now :shock:

Yeah, because two issius of the roadmap has been removed.... :?

Can anyone tell me why?

Share this post


Link to post

Issues are moved to a later version if they are not deemed important for the 1.0 release.

Share this post


Link to post

awesome guys, keep up the good work! :)

ps.i'm still missing dual weapons. :P

Share this post


Link to post
awesome guys, keep up the good work! :)

ps.i'm still missing dual weapons. :P

There are dual weapons. :roll:

Share this post


Link to post

lol wat?

last time i've played someone told me that it isn't possible to have dual weapons because of some sync issues. (or something like that)

is there any nighty build server online which has max. weapon skills so i can test them? :shock:

Share this post


Link to post

Satan just go on the official MTA Nightly server and votestart freeroam, then set max stats and try it out.

Share this post


Link to post

But one problem is still unfixed- stability of map editor, some times they crashes and loses all data, but most stupid is that- when i tried to save map mta started not respond and i loosed my map what i maded all day!

Share this post


Link to post

We can't fix bugs when they're not reported. For most of us, the map editor is stable and does not crash often. If you want to see bugs fixed you have to do more than complain.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.