BulleTTime Posted May 3, 2009 Share Posted May 3, 2009 Hey, I have been searching for about a week into this problem, and i still cant get it. For some reason, onColShapeHit only works for a player when he is outside the vehicle (then i get the outPutChatBox message as check), but it should work on the vehicle (thecar) element only. - the positions inside the table's are fine - When i drive with the car into the shape, noting works, but when i exit the vehicle i do get the output in checkbox ( outputChatBox("garageid: " .. tostring(garages[garageid].id)) ) thecar = createVehicle(cars[carid].model, cars[carid].x,cars[carid].y, cars[carid].z, cars[carid].rx, cars[carid].ry, cars[carid].rz, cars[carid].plate) -- colshape front garage eventfrontgarageshape = createColCuboid(garages[garageid].x-5, garages[garageid].y-5, garages[garageid].z, 10, 10, 10) -- colshape inside garage eventinsidegarageshape = createColCuboid(garages[garageid].x_in-3, garages[garageid].y_in-3, garages[garageid].z_in, 6, 6, 6) --player reached garage function playerreachedgarage(theelement) -- something goes wrong here outputChatBox("garageid: " .. tostring(garages[garageid].id)) if (theelement == thecar ) then if (getVehicleOccupant(thecar)) then setGarageOpen(garages[garageid].id, true) end end end addEventHandler("onColShapeHit", eventfrontgarageshape, playerreachedgarage) ive pasted the full serverside script on pastebin: http://mta.pastebin.com/d780174de i could also put the client and xml files with positions if its needed I hope that anyone could notice whats wrong. Link to comment
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