kalitonchik Posted March 14, 2009 Share Posted March 14, 2009 function installchnsaw ( startedResource ) if ( startedResource == getThisResource() ) then outputChatBox ( "chnsaw_hud" ) txd = engineLoadTXD ( "data/chnsawicon.txd" ) engineImportTXD ( txd, chnsaw ) txd = engineLoadTXD ( "data/chnsawicon.txd" ) engineReplaceModel ( txd, chnsawicon ) end end addEventHandler ( "onClientResourceStart", getRootElement(), chnsaw ) http://development.mtasa.com/index.php? ... ineLoadTXD To export chnsawicon i use IMGTOOL 2.0 next i use TXD workshop and formated TXD in png then i worked vs photoshop thet i formated egean in TXD Script run -no erors but nothing hapens =( Please correct my script i think need set chnsawicon.txd id! but i dont know id of ammo huds I can not run, where mistake. Link to comment
kalitonchik Posted March 14, 2009 Author Share Posted March 14, 2009 My TXD run perfect in single player Please help me solve mistake function Replace ( startedResource ) if ( startedResource == getThisResource() ) then outputChatBox ( "Replace" ) txd = engineLoadTXD ( "data/chnsaw.txd" ) engineImportTXD ( txd, 341 ) end end addEventHandler ( "onClientResourceStart", getRootElement(), Replace ) Link to comment
Lordy Posted March 16, 2009 Share Posted March 16, 2009 snipet at first post Well you are making already now some serious mistakes. You call the function chnsaw, while you actually have a function installchnsaw, Then you use undefined variables chnsaw and chnsawicon later too, which are essentially nil values. And last but not least I don't think you can change the texture of anything else but a vehicle. Might be wrong though. EDIT: I see that the second post doesn't have those mistakes EDIT: And at your second post now: Wiki clearly tells two things: engineImportTXDThis function imports a RenderWare Texture Dictionary into the model identified by the model id. This is necessary in order for the DFF loader to find any new textures. This does however not replace the original textures of the model. and at EngineReplaceModel it is said that they support changing vehicles only. So if you want to change the hud, you have to disable it and draw a new one. EDIT3: And as I can see you already have started a thread about it a bit back, why start to do it the other way now? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now