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slow motion when player killed


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how to make a script, who performs this function

when the player dies his death is shown in slow motion

I assume that this is related to - onPlayerWasted/got killed event

and I do not know the syntax of this function

function player_Wasted (whot i need write here)

if ( player_Wasted ) then

### show slow motion 2x with a period of two seconds

addEventHandler ( "onPlayerWasted", XXXXXX, player_Wasted )

how to do it

and in general, how to create a good script in note pad which does not show errors in syntax (what a pity...)

and lua language in school does not teach ( we teach ''borland delphi'' )

alone I will not be able to learn lua ( because I have little time -

Training (I am the master of sports gymnastics)

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Sigh... back to the basics. In these four lines of code, you've already managed to make 4 major mistakes. Read the scripting intro again.

I suppose what you want to do is something like this:

addEventHandler("onClientPlayerWasted", getLocalPlayer(),

function ()

setGameSpeed(???)

end

)

I'm not sure what's the default value for setGameSpeed, you'll have to figure that out.

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Let me help you a out a little bit. But please don't take this for granted and learn to understand.

  
-- client script 
  
function onPlayerWasted() 
  if (source == getLocalPlayer()) then 
    setGameSpeed(0.15) 
    setTimer(setGameSpeed, 5000, 1, 1) 
  end 
end 
  
addEventHandler("onClientPlayerWasted", getRootElement(), onPlayerWasted, true) 
  

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normal notepad does not check for errors in syntax

There is no editor that will check for syntax errors. Notepad++ highlights you code, which helps to some degree. Running your code with MTA will check for syntax errors.

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The game speed will affect anything you're syncing. So, it'll cause any stationary vehicles you're syncing (or vehicles you've just exited) to apparently 'stutter' for other people. It could potentially cause other sync issues...

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Desyncing gamespeed isnt a big deal. You can get away with it as long as you dont do it during gameplay. A slow-mo after death shouldnt have any major sync issues.

If you look at maps such as as-sharks it uses desynced gamespeed to make some players faster than others and it doesnt have any overly adverse effects.

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