niemi Posted February 27, 2009 Share Posted February 27, 2009 I need help with vehicle godmode, I found an example from the forums that makes player godmode: function damag(attacker, weapon, bodypart) cancelEvent() end addEventHandler("onClientPlayerDamage", getLocalPlayer(), damag) But i can't make it work for vehicles, I tried this: function damag(attacker, weapon) cancelEvent() end addEventHandler("onVehicleDamage", getRootElement(), damag) It doesn't work. I'm just beginning lua scripting, but i can't get that work. Link to comment
50p Posted February 27, 2009 Share Posted February 27, 2009 http://development.mtasa.com/index.php? ... amageProof Link to comment
Lordy Posted February 27, 2009 Share Posted February 27, 2009 And to explain why your code doesnt work is that canceling the vehicle damage has to be done server side, as onVehicleDamage is a server side event (and canceling it wouldn't make sense client side anyway.) You can use your code server side or use the function 50p linked to. And btw, onVehicleDamage has only one parameter exported, loss. See http://development.mtasa.com/index.php? ... icleDamage for more about it Link to comment
darkdreamingdan Posted February 27, 2009 Share Posted February 27, 2009 Server damage events dont support cancelEvent anyway. Link to comment
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