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One more parameter for createBlip


DiSaMe

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I meant to toggle blips individually for them, not disable the maps.

So a little easier: I might want to show a blip on the F11 map, but not on the minimap.

Get it? ;)

I think what he's trying to say is you can "unhook" the F11 radar and attach/bind your own scripted map to the F11 key.

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Thanks for the advice, guys, I made the streamer with isPlayerMapVisible. When I release F11, I see the blip for the moment, but I think I will fix it easily when we have onClientPreRender event. Now I only need to adjust distance.

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  • 3 weeks later...
Well i'd like to be fully invisible in the game...(i am admin on a server and i use setPlayerNametagShowing (source,false) and in the game i put /ap 0) beacuse it'll be much easier to admins to catch some guys cheating...(the specate doesn't works on some players)

hehe i think how they'll feel haunted by admins...

Could you post that script for me, or parts of it?

Always wanted to be totaly invisible.

EDIT: can setplayernametagshowing be used in the admin resource as a command?

If yes, server or client?

Elseif no outputchatbox (source, "too bad :(")

(^that was crap^)

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Well i'd like to be fully invisible in the game...(i am admin on a server and i use setPlayerNametagShowing (source,false) and in the game i put /ap 0) beacuse it'll be much easier to admins to catch some guys cheating...(the specate doesn't works on some players)

hehe i think how they'll feel haunted by admins...

Could you post that script for me, or parts of it?

Always wanted to be totaly invisible.

EDIT: can setplayernametagshowing be used in the admin resource as a command?

If yes, server or client?

Elseif no outputchatbox (source, "too bad :(")

(^that was crap^)

You can use 'runcode' resource

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