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SA-MP emulator - out now for MTA nightly builds


arc_

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ba1d5f_amx.jpg

It is with joy that I present to you the first public release of amx, the SA-MP emulator for MTA. With development started in late 2007 and having made its appearance at several MTA beta tests, it can now be made available to the public. It will not run on DP2; but now that there are nightly builds released with MTA's open sourcing, everyone can run it. :)

What aspects of SA-MP will it emulate? Pretty much everything. amx can run almost all SA-MP gamemodes, filterscripts and even plugins in MTA, unmodified. All while integrating nicely with MTA's gamemode/map system.

Where to get it?

See readme.html in the download package for details and installation instructions.

Lastly, keep in mind that just like the MTA nightlies, this is not an official release. It is merely made available to the public in its current state, so that anyone who wants to can give it a go. It is not guaranteed to run everything you throw at it, neither is it certain to be bug- and crash-free. That being said, it has undergone intensive testing with a great amount of SA-MP scripts and plugins in order to ensure good compatibility.

Questions can be asked in this topic, or in #mta on GTANet (irc.gtanet.com). Enjoy.

Edited by Guest
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The fonts GTA and e.g., SAMP use for in-game stuff. Menus, textdraws in SA-MP, subtitles in-game etc. The fonts I've seen in the emulator screens etc seems different. I'm more curious though, it's not like this is a huge problem.

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Shit, I'll have to take a look to what's wrong with the code.

I know this is a little bit offtopic, but, is the admin resource working? Last time I used a nightly, it didn't.

I loaded ladmin into MTA, it also uses menus, and I think that could be the source of the problem.

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The admin resource hasn't been updated afaik. Its developer, lil_Toady, is also working on the mod. I hope he'll take the time to fix the admin panel before the release. I'd say that actually using an emulated admin script is probably not a good idea.

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Hello all.

I can't run amx-emulator in the MTASA 1.0 (last release).

If I start server, in console I see error:

===========================================================

= Multi Theft Auto: San Andreas v1.0

===========================================================

= Server name : gephaest test server

= Server IP address : 95.28.***.***

= Server port : 22003

=

= Log file : ..rver/server/mods/deathmatch/logs/server.log

= Maximum players : 16

= MTU packet size : 1264

===========================================================

[11:34:56] Resources: 1 loaded, 1 failed

[11:34:56] ERROR: Error parsing banlist

[11:34:56] Querying game-monitor.com master server... success!

[11:34:56] MODULE: Loaded "AMX compatibility layer" (1.00) by "arc_"

[11:34:56] ERROR: Couldn't find resource helpmanager. Check it exists.

[11:34:56] ERROR: Couldn't find resource joinquit. Check it exists.

[11:34:56] ERROR: Couldn't find resource defaultstats. Check it exists.

[11:34:56] ERROR: Couldn't find resource mapcycler. Check it exists.

[11:34:56] ERROR: Couldn't find resource mapmanager. Check it exists.

[11:34:56] ERROR: Couldn't find resource parachute. Check it exists.

[11:34:56] ERROR: Couldn't find resource resourcebrowser. Check it exists.

[11:34:56] ERROR: Couldn't find resource resourcemanager. Check it exists.

[11:34:56] ERROR: Couldn't find resource scoreboard. Check it exists.

[11:34:56] ERROR: Couldn't find resource spawnmanager. Check it exists.

[11:34:56] ERROR: Couldn't find resource votemanager. Check it exists.

[11:34:56] ERROR: Couldn't find resource webadmin. Check it exists.

[11:34:56] ERROR: Unable to start resource amx;

[11:34:56] ERROR: Couldn't find resource play. Check it exists.

[11:34:56] Server started and is ready to accept connections!

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===========================================================

= Multi Theft Auto: San Andreas v1.0

===========================================================

= Server name : XXXXXXXX

= Server IP address : (null)

= Server port : 22004

=

= Log file : ..-DM/server2/mods/deathmatch/logs/server.log

= Maximum players : 32

= MTU packet size : 1264

===========================================================

[23:39:32] Resources: 7 loaded, 1 failed

[23:39:32] Server password set to xxx'

[23:39:32] Querying game-monitor.com master server... success!

[23:39:32] MODULE: Loaded "AMX compatibility layer" (1.00) by "arc_"

[23:39:32] ERROR: Unable to start resource amx;

[23:39:32] Server started and is ready to accept connections!

[23:39:39] start: Requested by Console

[23:39:39] start: Resource is loaded, but has errors

[23:39:45] CONNECT: Ruby159 connected (IP: 127.0.0.1)

[23:39:46] JOIN: Ruby159 joined the game (IP: 127.0.0.1)

[23:39:53] stop: Requested by Console

[23:39:53] stop: Resource is loaded, but has errors

[23:39:55] start: Requested by Console

[23:39:55] start: Resource is loaded, but has errors

[23:41:47] Server stopped!

[23:41:47] Stopping resources...

[23:41:47] Closing SQLite3 database

Help please :shock:

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please help

===========================================================

= Multi Theft Auto: San Andreas v1.0

===========================================================

= Server name : MaxiGame.by MTA DM Server

= Server IP address : (null)

= Server port : 22003

=

= Log file : ..tasa/server/mods/deathmatch/logs/server.log

= Maximum players : 64

= MTU packet size : 1264

===========================================================

[20:40:11] Resources: 181 loaded, 0 failed

[20:40:11] Querying game-monitor.com master server... success!

[20:40:11] MODULE: Unable to find modules/king.dll!

[20:40:11] Starting resources..................

[20:40:12] Server started and is ready to accept connections!

[20:40:12] Starting amx-lsdm

[20:40:12] Map 'LSDM' started.

[20:40:12] INFO: Loading amx-lsdm.amx

[20:40:12] ERROR: .../server/mods/deathmatch/resources/amx/server/amx.lua:108: attempt to call global 'amxLoad' (a nil value)

[20:40:12] start: Resource 'amx-lsdm' started

[20:40:11] MODULE: Unable to find modules/king.dll!

king.dll located in /server/mods/deathmatch/modules/

server does not find the file king.dll

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Hey there !

Nice emulator :P

But i converted my sa-mp script to mta, it all worked fine, but i have a registration system, that creates a file for every play who /register

when i type /register in-game, won't work, dunno why ...

I hope i'll get some help from ya guys !

Thnks

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