Valli Posted September 16, 2008 Share Posted September 16, 2008 These were added to my resources by the server provider. Below I will list the 4 files, there is a bug in one of them that causes chat go pop twice. When someone says something it is put in the console chat twice in a row. Once I turned it off, it stopped. (This happens for everyone on my server. If someone can suggest I change something in the script, or a place to download a new one. I like this script because it changes people's name colors, and provides a spawnpoint for freeroam that hosts a series of vehicles people can take. Thanks a bunch, this is my last issue with my server... once I fix it I can finally quit bothering with it. lol There are 4 files in the broph folder, the first named "broph.lua" root = getRootElement () players = getElementsByType ( "player" ) connected = 0 function resourceStart ( name ) if ( name == getThisResource() ) then local allMessages = getElementsByType ( "welcome" ) local randomMessage = randInt(1,#allMessages) local varMessageFind = allMessages[randomMessage] local varMessage = getElementData ( varMessageFind, "message" ) outputChatBox ( "" ..varMessage.. "", root, 0, 255, 100 ) setWeather ( 14 ) setTime ( 5, 30 ) for k,v in ipairs(players) do spawn_me( v, 2500 ) end end end function destroyBlipsAttachedTo(player) local attached = getAttachedElements ( player ) if ( attached ) then for k,element in ipairs(attached) do if getElementType ( element ) == "blip" then destroyElement ( element ) end end end end function elementAlpha ( source, command, level ) if ( level ) then if ( source ) then setElementAlpha ( source, tonumber(level) ) end else local alphaLevel = getElementAlpha ( source ) local player = getClientName ( source ) outputChatBox ( "* " ..player.. "'s Alpha Level: " ..alphalevel ) end end function vehicleExplode () setTimer ( respawnVehicle, 2500, 1, source ) end -- addCommandHandler ( "output", "outputOnLoad" ) -- function outputOnLoad ( name ) -- for k,v in getElementsByType ( "vehicle" ) do -- local model = getVehicleID ( v ) -- local id = getVehicleNameFromID ( model ) -- local x, y, z = getElementPosition ( v ) -- local rx, ry, rz = getVehicleRotation ( v ) -- local c1, c2, c3, c4 = getVehicleColor ( v ) -- outputConsole ( "<vehicle id=\"" .. id .. "\" model=\"" .. model .. "\" posX=\"" .. x .. "\" posY=\"" .. y .. "\" posZ=\"" .. z .. "\" rotX=\"" .. rx .. "\" rotY=\"" .. ry .. "\" rotZ=\"" .. rz .. "\" colors=\"" .. c1 .. "," .. c2 .. "," .. c3 .. "," .. c4 .. "\"/>" ) -- outputDebugString ( "<vehicle id=\"" .. id .. "\" model=\"" .. model .. "\" posX=\"" .. x .. "\" posY=\"" .. y .. "\" posZ=\"" .. z .. "\" rotX=\"" .. rx .. "\" rotY=\"" .. ry .. "\" rotZ=\"" .. rz .. "\" colors=\"" .. c1 .. "," .. c2 .. "," .. c3 .. "," .. c4 .. "\"/>" ) -- end -- end function playerSpawn ( spawnpoint ) --TALIDAN STUFFZOR local rand1 = randInt(50,255) local rand2 = randInt(50,255) local rand3 = randInt(50,255) blip = createBlipAttachedTo ( source, 0, 2, rand1, rand2, rand3, 90 ) setPlayerNametagColor ( source, rand1, rand2, rand3 ) setElementData ( source, "colour_r", rand1 ) setElementData ( source, "colour_g", rand2 ) setElementData ( source, "colour_b", rand3 ) end function broph_Chat ( message, theType ) if theType == 0 then cancelEvent() message = string.gsub(message, "#%x%x%x%x%x%x", "") local r = getElementData ( source, "colour_r" ) local g = getElementData ( source, "colour_g" ) local b = getElementData ( source, "colour_b" ) local bastidName = getClientName ( source ) outputChatBox ( bastidName..":#FFFFFF "..message, getRootElement(), r, g, b, true ) end end function setWaveLevel ( source, command, height ) if ( height ) then setWaveHeight ( height ) else wavelevel = getWaveHeight () outputConsole ( "Wave Height: " ..wavelevel ) end end function setLevel ( source, command, levelplayer, level ) if ( getClientName ( source ) == "BrophY" ) then local player = getPlayerFromNick ( levelplayer ) setClientLevel ( player , tonumber ( level ) ) end end function kickPlayer ( player, commandname, kickedname, reason ) local kicked = getPlayerFromNick ( kickedname ) if ( getClientName ( source ) == "BrophY" ) then kickPlayer ( kicked, player, reason ) end end function playerWasted () destroyBlipsAttachedTo ( source ) spawn_me ( source, 2500 ) end function playerJoin () spawn_me( source, 1500 ) end function playerQuit () destroyBlipsAttachedTo ( source ) end function spawn_me( player, timer ) setTimer ( spawnThePlayer, timer, 1, player ) end function spawnThePlayer ( player ) local b = spawnPlayer ( player, -711+randInt(1,5), 957+randInt(5,9), 12.4, 90, randInt(9,288) ) if not b then spawnThePlayer ( player ) return end fadeCamera(player,true) end function veh ( source, command, vehid ) local x,y,z = getElementPosition ( source ) local car = createVehicle ( tonumber(vehid), tonumber(x), tonumber(y), tonumber(z) ) warpPlayerIntoVehicle ( source, car ) end function pass ( source, command, player, seat ) local name = getPlayerFromNick ( player ) local car = getPlayerOccupiedVehicle ( name ) warpPlayerIntoVehicle ( source, car, seat ) end function distance ( source, command, player1, player2 ) if ( not player1 ) then outputChatBox ( "You need to select someone to check your distance!", source, 255, 255, 0 ) end if ( player1 and not player2 ) then local player1id = getPlayerFromNick ( player1 ) if ( player1id ) then local player1name = getClientName ( player1id ) local player2name = getClientName ( source ) local x1, y1, z1 = getElementPosition ( player1id ) local x2, y2, z2 = getElementPosition ( source ) local distance = getDistanceBetweenPoints2D ( x1, y1, x2, y2 ) / 2 local distresult = math.ceil ( distance ) if ( distance >= 402.25 ) then local totaldistance = distance / 402.25 local resultx = math.ceil( totaldistance ) outputChatBox ( "The Distance between " ..player1name.. " and " ..player2name.. " is " ..resultx.. " Miles", root, 255, 255, 0 ) else outputChatBox ( "The Distance between " ..player1name.. " and " ..player2name.. " is " ..distresult.. " Meters", root, 255, 255, 0 ) end elseif ( player1id == false ) then outputChatBox ( "Player not found!", source, 255, 255, 0 ) end end if ( player2 ) then local player1id = getPlayerFromNick ( player1 ) local player2id = getPlayerFromNick ( player2 ) if ( player1id and player2id ) then local player1name = getClientName ( player1id ) local player2name = getClientName ( player2id ) local x1, y1, z1 = getElementPosition ( player1id ) local x2, y2, z2 = getElementPosition ( player2id ) local distance = getDistanceBetweenPoints2D ( x1, y1, x2, y2 ) / 2 local distresult = math.ceil ( distance ) if ( distance >= 402.25 ) then local totaldistance = distance / 402.25 local resultx = math.ceil( totaldistance ) outputChatBox ( "The Distance between " ..player1name.. " and " ..player2name.. " is " ..resultx.. " Miles", root, 255, 255, 0 ) else outputChatBox ( "The Distance between " ..player1name.. " and " ..player2name.. " is " ..distresult.. " Meters", root, 255, 255, 0 ) end elseif ( player1id == false or player2id == false ) then outputChatBox ( "Player not found!", source, 255, 255, 0 ) end end end function grav ( source, command, gravid ) setGravity ( gravid ) for k,v in ipairs(players) do setPlayerGravity ( v, gravid ) end end function gravlevel () local gravity = getGravity () outputConsole ( "Gravity is currently set to " ..gravity.. "" ) end function setgamespeed ( player, command, value ) setGameSpeed ( tonumber ( value ) ) end function gamespeed ( player, command, value ) local speed = getGameSpeed () outputConsole ( "GameSpeed is currently set to " ..speed.. "" ) end function consoleKill ( player, commandName ) if ( player ) then killPlayer ( player ) end end function testSound ( source, command, ids ) local players = getElementsByType( "player" ) local idsx = tonumber ( ids ) for k,v in ipairs(players) do playSoundFrontEnd ( v, idsx ) end end function armor ( source ) setPlayerArmor ( source, 100 ) end function testSound2 ( source, command, ids ) preloadMissionAudio ( source, ids, 1 ) local x,y,z = getElementPosition ( source ) playMissionAudio ( source, 1, x, y, z ) end function playslot () playMissionAudio ( source, 1, x, y, z ) end function style ( player, command, ids ) setPlayerFightingStyle ( player, tonumber(ids) ) end ----TALIDAN ADDED THIS CRAP, <3 BROPHY --[[Vehicle pos/rot: -721.44641113281 1014.2721557617 11.814476966858, 186.75370788574 357.12237548828 189.90641784668]] function flipVehicle ( source, cmd ) if ( isPlayerInVehicle ( source ) == true ) then local theVehicle = getPlayerOccupiedVehicle ( source ) local x,y,z = getElementPosition ( theVehicle ) local rx,ry,rz = getVehicleRotation ( theVehicle ) if rx > 180 then rz = rz - 180 end Link to comment
Valli Posted September 17, 2008 Author Share Posted September 17, 2008 I found a place to re-download them. Think I should give it a try? Link to comment
Gamesnert Posted September 17, 2008 Share Posted September 17, 2008 Are you running any other community resources? Since I think this happens if you have event "onPlayerChat" atleast twice and none of them is canceled. If so I hope it'll be fixed with DP3. I don't think canceling an onPlayerChat event in an external resource is a very good idea... =/ Link to comment
Ace_Gambit Posted September 17, 2008 Share Posted September 17, 2008 If so I hope it'll be fixed with DP3. That is not a bug. Link to comment
Gamesnert Posted September 17, 2008 Share Posted September 17, 2008 If so I hope it'll be fixed with DP3. That is not a bug. Well, with more and more onPlayerChat events producing more and more messages seems like a bug to me... =/ Link to comment
Ace_Gambit Posted September 17, 2008 Share Posted September 17, 2008 Well, with more and more onPlayerChat events producing more and more messages seems like a bug to me... =/ What I meant to say is that it is normal behaviour if you have multiple call backs but only one is cancelled you will still get an echo. Link to comment
Valli Posted September 17, 2008 Author Share Posted September 17, 2008 I got the speedmeter and glue running. Then freeroam GUI. Link to comment
Michael_Sund Posted September 19, 2008 Share Posted September 19, 2008 I know the problem i got the same turn off freeroam or broph you can only run one of them at a time Link to comment
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