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Edited: Moving player's targeting direction


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Original post: I don't know whether it's possible, but it would be cool if mouse axis movement can generate events like onClientCursorMove when the cursor is not shown. it can be used to create first person view effect for the player, while the controls are still available

New post: I cannot find a way to control a player's targeting direction, in other words, when the player holds right mouse button, we can change the direction it's aiming at. I need this functionality so that when the player is targeting and the cam is fixed, I can let the player aim according to cursor movement. Also, if this function is available, I can randomly move the targeting direction to simulate recoil.

Edited by Guest
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