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onPlayerHit desync


Phat Looser

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I dont know exaclty which event is called in the "headshot script" FMJ uses, but the headshots in there are getting more and more desync.

I will bring a few examples. When I shoot someone in the head, it depends on the player if that hit (in the head) is a headshot or not. Sometimes you can blast 5 or 6 bullets in his head depending on the client, and its not detected.

Worse is another "bug", whenever you hit someone in the head (undetected), and he gets hit in the head again (detected), the "double headshot" bug appears - one before he dies, one after. I know it because I sniped someones head, then ran away (since I thought i was floating), then I saw he was headshotted by me - 30 seconds later! Then, suddenly, he was headshotted again - by the one who killed him.

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