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Realtime / Stopping the clock/game time


Guest Daniel

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Hey.

It would be nice if we could use realtime for the clock or just stop the clock and game time so that we are able to manage it ourselves :)

Cheers,

Crazy

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It can't be done.

Read the thread on the forums. If you try to let set the clock every second (for a realtime clock), the sky will start to flicker cause of the weather changes or what ever ;)

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It can't be done.

Read the thread on the forums. If you try to let set the clock every second (for a realtime clock), the sky will start to flicker cause of the weather changes or what ever ;)

Then don't set the GTA clock every second. Have the GTA clock show in the following format (it's kind of obvious that an hour hand will refer to the 'hour' and the 'minute' hand will refer to the minutes) Hours:Minutes. Have the timer which updates the clock go every 10 or so seconds, and only change it when there is a change in the new minute/hour real time to the gta time.

It is very much possible, all it takes is a few lines of coding and some foreign ingenuity.

EDIT: Another suggestion would be to get the real time when the resource starts, then make a timer which adds + 1 minute to the minute hand, each 60 seconds. When the minute hand >59; set the hour hand + 1 and reset the minute hand to 0. That gets rid of the need to constantly sync it with the real time.

I haven't tested out the whole sky flickering thing, so I'm not sure if it'll work graphically, but theoretically, it should.

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