Capsinurass Posted March 26, 2008 Share Posted March 26, 2008 OK so what happens is when i try to save a sizable chunk of info to an .xml file, it saves.. but when i try to load the file that i just saved, it will not load it again.... even though the file is there it wont load. You can see this with the following code... use the command "savecar" twice, you will see that when you first use the command it will create the file "Car.xml" and save some info into it. When you use the command a second time it will not load the file but create it again. Does anyone know how to get this to load the file again? (There are chat outputs to show this.) local saveTheCar = function ( player ) local vehicle = getPlayerOccupiedVehicle ( player ) if ( not vehicle ) then outputChatBox ( "You Are Not In A Car!" ) return end local XML = xmlLoadFile ( "Car.xml" ) if ( not XML ) then outputChatBox ( "Car.xml Not Found!" ) XML = xmlCreateFile ( "Car.xml", "cars" ) if ( XML ) then outputChatBox ( "Car.xml Created!" ) end end local vehicleName = getVehicleName ( vehicle ) carNode = xmlCreateSubNode ( XML , "car" ) xmlNodeSetAttribute ( carNode, "name", vehicleName ) local vehicleID = getVehicleID ( vehicle ) xmlNodeSetAttribute ( carNode, "id", vehicleID ) local vehicleHealth = getElementHealth ( vehicle ) xmlNodeSetAttribute ( carNode, "health", vehicleHealth ) local paintNode = xmlCreateSubNode ( carNode , "paint" ) local color1, color2, color3, color4 = getVehicleColor ( vehicle ) xmlNodeSetAttribute ( paintNode, "color1", color1 ) xmlNodeSetAttribute ( paintNode, "color2", color2 ) xmlNodeSetAttribute ( paintNode, "color3", color3 ) xmlNodeSetAttribute ( paintNode, "color4", color4 ) local vehiclePaintjob = getVehiclePaintjob ( vehicle ) xmlNodeSetAttribute ( paintNode, "paintjob", vehiclePaintjob ) local upgradeNode = xmlCreateSubNode ( carNode , "upgrade" ) for i = 0, 16 do local vehicleUpgrade = getVehicleUpgradeOnSlot ( vehicle, i ) if ( vehicleUpgrade ) then xmlNodeSetAttribute ( upgradeNode, getVehicleUpgradeSlotName ( i ), vehicleUpgrade ) end end local stateNode = xmlCreateSubNode ( carNode , "state" ) local vehicleDoorState = getVehicleDoorState ( vehicle, 0 ) xmlNodeSetAttribute ( stateNode, "hood", vehicleDoorState ) vehicleDoorState = getVehicleDoorState ( vehicle, 1 ) xmlNodeSetAttribute ( stateNode, "trunk", vehicleDoorState ) vehicleDoorState = getVehicleDoorState ( vehicle, 2 ) xmlNodeSetAttribute ( stateNode, "front left", vehicleDoorState ) vehicleDoorState = getVehicleDoorState ( vehicle, 3 ) xmlNodeSetAttribute ( stateNode, "front right", vehicleDoorState ) vehicleDoorState = getVehicleDoorState ( vehicle, 4 ) xmlNodeSetAttribute ( stateNode, "rear left", vehicleDoorState ) vehicleDoorState = getVehicleDoorState ( vehicle, 5 ) xmlNodeSetAttribute ( stateNode, "rear right", vehicleDoorState ) local wheel1, wheel2, wheel3, wheel4 = getVehicleWheelStates ( vehicle ) xmlNodeSetAttribute ( stateNode, "wheel1", wheel1 ) xmlNodeSetAttribute ( stateNode, "wheel2", wheel2 ) xmlNodeSetAttribute ( stateNode, "wheel3", wheel3 ) xmlNodeSetAttribute ( stateNode, "wheel4", wheel4 ) for i = 0, 3 do local vehicleLightState = getVehicleLightState ( vehicle, i ) if ( vehicleLightState ) then xmlNodeSetAttribute ( stateNode, "light" .. i, vehicleLightState ) end end for i = 0, 6 do local vehiclePanelState = getVehiclePanelState ( vehicle, i ) if ( vehiclePanelState ) then xmlNodeSetAttribute ( stateNode, "panel" .. i, vehiclePanelState ) end end xmlSaveFile ( XML ) outputChatBox ( "Car.xml Saved!" ) xmlUnloadFile ( XML ) end addCommandHandler ( "savecar", saveTheCar ) Link to comment
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