Mafia Cars.....

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I have a small Question about MTA Cars.

Basically, Me and a Mate are making a CTV Map, and one of the 4 teams (Mafia) Is severly Outclassed

Mainly because they only have Slow cars.

So what im basically asking, is what type of cars the mafia would use.

I have the Huntley, Stretch and Elegant. but they are all retelivly slow. So what is a Fast car i could add to the pack that you could see the Mafia driving in real life?

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Its not a bad car, but its too slow, Basicaly im looking for somthing to compete with Zr350's and stuff.

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All custom cars = white texture.

But what a friend told me is to use Comet's, so i guess i will.

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Try a stafford, on roleplay servers I use them alot because they have that 'mafia' feel, sultans are good too, fastest 4 seater aswell, but not very mafia like. :wink:

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Why don't you try Sentinels. After all, they were the cars the Mafia in GTAIII used. :)

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First of all, i am not the only person suffering the White Texture issue, i have seen lots of threads about it, apparently its just an MTA bug.

Same as the driver seat being for some unknown reason in the dead center of the car, and the headlight and break light sources coming from the drivers crotch.

Ignore the DFT30 not having a texture line, as its model is supposed to use the original game textures, as it was just a simple wheel fix.

i will also link to the cars i was using in this, In order of how they appear in the file.

(And dont worry about responding to the White cars issue in this thread, As i have made a thread in the correct section for that. viewtopic.php?f=91&t=21779


DFT30 Bugfix: http://gta-worldmods.planet-multiplayer ... themeid=53


Infernus D1: http://gta-worldmods.planet-multiplayer ... themeid=12


Shell Tanker Trailer: http://gta-worldmods.planet-multiplayer ... themeid=53


Buffalo D1: http://gta-worldmods.planet-multiplayer ... themeid=12

dff = engineLoadDFF("data/dft30.dff", 578 ) 
engineReplaceModel(dff, 578) 
dff = engineLoadDFF("data/infernus.dff", 411 ) 
engineReplaceModel(dff, 411) 
txd = engineLoadTXD("data/infernus.txd") 
engineImportTXD(txd, 411) 
dff = engineLoadDFF("data/petrotr.dff", 584 ) 
engineReplaceModel(dff, 584) 
txd = engineLoadTXD("data/petrotr.txd") 
engineImportTXD(txd, 584) 
dff = engineLoadDFF("data/buffalo.dff", 402 ) 
engineReplaceModel(dff, 402) 
txd = engineLoadTXD("data/buffalo.txd") 
engineImportTXD(txd, 402) 

and the meta.xml

    <info author="DazzaJay" name="carpack" version="1" type="script" /> 
    <script src="carpack.lua" type="client" /> 
    <file src="data/dft30.dff" /> 
    <file src="data/infernus.dff" /> 
    <file src="data/infernus.txd" /> 
    <file src="data/petrotr.dff" /> 
    <file src="data/petrotr.txd" /> 
    <file src="data/buffalo.dff" /> 
    <file src="data/buffalo.txd" /> 

As you can see, there is nothing wrong with the code. (or none that i can see, concidering i copy'd it from the Wiki.)

And as for the sentinel, that would just gimp the team even more, as it is not a car that can keep up with any sports cars.

but anyway, i have solved this issue with Comet's. as apparently some mafia boss in real life has a lot of porsche's, so its fitting.

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my bad, i musnt have worded my self correctly (i do that a lot)

i mean "sports car class" cars that the mafia would use.

but i have it all solved :-D

Thanks for helping anyway guys!

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Weird... Have you tried making it a command first ? If you make it a command, then try the command multiple times. Sometimes you have to load it more than once for the textures to load correctly.

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