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MAP EDITOR question.


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im curious, will the map editor be like a DM mode maker too?

like will it let you at least make a simple deathmatch, with pickup placement (+ammo) and win conditions and spawn points and skin chooser? like will it all be available thru the map editor so that people who cant script like me can still make dm maps? :o

so im talking about

-pickup placement (gun, health, ammo etc)

-team creator / skin chooser

-checkpoint creator (capture the hill + movement of that hill)

-objective creator (capture the flag, dm, tdm, assault etc)

-spawn weapon chooser

- object mover (set direction, distance, speed and if it repeats that, timer)

- other (like water = death by sharks) / RC plane attack player (and area where that happens )

- gravity edit

- scoring ( choose how many points things are worth)

- special items like nuclear bomb given randomly to a person every 10 minutes lets say.

- boundaries

- weather and time mixer, (choose the times that it changes to and how often, same with weather)

- set time to be permanent, so it doesnt go up like normal game time.

- team ratio. so the teams are even can u set it so that there is a ratio forced with teams.

- with the if u land in water area, can it be set that its in a certain area only, like a special area, not the WHOLE ocean for example.

so can all tht be done in map editor lol.

<3

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"with the if u land in water area, can it be set that its in a certain area only, like a special area, not the WHOLE ocean for example."

i meant like for sharks death, can there be like patches of areas that you will die in if u fall into water.

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The DM map editor will support "Editor Definition Format" files, XML documents that allow gamemode scripters to define the basic elements and settings required for a map to be compatible with their mode. So, mappers will be able to create maps with no scripting knowledge, provided the author has created one of these files.

In particular,

-pickup placement (gun, health, ammo etc)

Pickups are considered a basic type that will be available on any kind of map.

- gravity edit

- set time to be permanent, so it doesnt go up like normal game time.

They are supported as standard map settings, so yes.

- team ratio. so the teams are even can u set it so that there is a ratio forced with teams.

This could be specified as a gamemode setting by the gamemode author.

-checkpoint creator (capture the hill + movement of that hill)

-objective creator (capture the flag, dm, tdm, assault etc)

-team creator / skin chooser

-spawn weapon chooser

Again, these can all be specified in the EDF file.

- object mover (set direction, distance, speed and if it repeats that, timer)

- other (like water = death by sharks) / RC plane attack player (and area where that happens )

- scoring ( choose how many points things are worth)

- special items like nuclear bomb given randomly to a person every 10 minutes lets say.

- boundaries

- weather and time mixer, (choose the times that it changes to and how often, same with weather)

- with the if u land in water area, can it be set that its in a certain area only, like a special area, not the WHOLE ocean for example.

All of these, however, you would need to script yourself, unless the author provides this degree of map customizability. But it's most likely that no one will, as it is way easier to implement these in a script file packed in the same resource as the map, which contains map-specific code.

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