Jump to content

News


Guest racefan

Recommended Posts

'We have put a freeze on new features in a bid to get a release out to the community. Our main goals currently are to fix any bugs that may cause a problem if the mod was to be released and for the QA team to test all of the scripting functions and events that we have made available to them. 'The team is aiming for a public beta test before the main release but unfortunately there aren't many game modes available to perform an effective beta test. We also don't currently have the scripting manpower to make them'

Fictional Updates:

Not much to talk about these past few days. We have been working on a small issue relating to the disaperance or despawning of custom objects. The QA team have been busy putting together various gamemodes in order to help ensure the scripting functions are working effectively.
[18.06.07]
Once again, theres little to say. QA team are still working on their gamemodes. Weve fixed a coupe minor issues relating to the player models and weapons. Details may be made avaliable shortly. Forums have updated as of the 22nd.
[27.06.07]
Bad news. We have managed to pin point the underlying cause of the disappearing objects and its going to set us back a couple days to recode. Weve also begun talks into how we plan to approach beta.
[04.07.07]
Couple minor issues have been resolved relating to various areas of the mod. Details below. Beta talks are still progressing and weve just had the completion of our latest gamemode 'Woobaloo'.
[01.07.07]
It took us a little longer than expected but weve managed to resolve the slight issue of despawning objects. In the process we also managed to illiminate the cause of a couple other underlying bugs. As always details will be made avaliable.
[07.07.07]
Progress has been a lil slow lately, a couple of the developers have been busy with other obligations while the QA team are still working on their gamemodes. Couple minor issues resolved. Details below.
[11.07.07]
Nothing much to report, QA team have been working hard on various areas of the mod. Couple minor bugs resolved. Weve added a new POTD and beta talks are still progressing.
[17.07.07]
A couple minor issues have been found and resolved relating to the functunionality of the LUA system in the recent gamemodes. Details below.
[18.07.07]
Good news. Were not 100% commited just yet but weve decided to hold a semi public beta following the release of the current gamemodes. Stay tuned for details! Couple minor issues resolved.
[21.07.07]
A couple of our QA members have decided to blog their recent progress in various areas of testing including the development of the recent gamemodes. You can read about it here. Minor issue resolved.
[23.07.07]
Couple minor bugs fixed.
[30.07.07]
QA team are still working hard on their LUA projects whilst continuing to test various areas of the mod. Expect to hear about the release of an upcomming gamemode shortly. One major bug resolved. Interesting details below. ETA on semi public beta is unknown but has now been confirmed following the completion of the recent gamemodes.
[03.08.07]
Weve had a slight hiccup in the creation of one of our many gamemodes which has put our plans back to the following month. In-depth details will be made avaliable shortly.
[15.08.07]

I try to understand but I think it would be so much more enjoyable n pleaseant to have tiny little updates as things progress. I hear a little of the reasoning behind some of the decisions made against certain areas (betas, release dates, updates to name a few) and some of the, excuse the word, excuses, seem quite reasonable and understandable but wouldnt it be for the best to come to a medium on informative news even if there isnt much to report on :fadein:

Link to comment
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...