Knuckles

Sunset Ridge WIP - preview

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I've been recently working on an entire custom race map. This is far from any GP maps that seem so popular lately. I've been trying to make a race of a style that "could" have appeared in a racing game.

The current version lasts around 1:30 and I plan on makin it last a good 3 mins (so half way there)

Here are some screenhots:

swirly start, wide enough for 32 players without much bumping.

ridge_1.jpg

The right exit of the highway, leading out of the city.

ridge_2.jpg

The first turn out of the city (really fast ambience change)

ridge_3.jpg

A bit lower down, the road going between both montains

ridge_4.jpg

The little bridge going over... absolutly nothing (decoration)

ridge_5.jpg

Tunnel Entrace to the mountain inside

ridge_6.jpg

In the tunnel.

ridge_7.jpg

They way up inside the mountain

ridge_8.jpg

The abandonned Gas station in the turn... kinda normal from it's location

ridge_9.jpg

ridge_10.jpg

That's it for now, will post more once there's more done :)

Edited by Guest

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Guest

I cant wait until its done :D

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Guest

Hmmm... looks nice! :shock:

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It's now lasting a good 2 mins, still got a 1 min to go... got some lack of imaginations right now but I will sort that out.

Going up after gas station:

ridge_11.JPG

Rich house far from city in a straight line:

ridge_12.jpg

Bridge overpassing the road:

ridge_13.jpg

big right turn going back to the bridge:

ridge_14.jpg

ridge_15.jpg

onto the bridge from earlier:

ridge_16.jpg

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man that shit looks like some real kwality !

keep up the good work & finish it.

wow - i didnt realize you cant post the s word here :oops:

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Last update. The map is now lasting 3 mins. On my last test I ended with a time of 3:00:16 so I think I reached my goal...

The end of the track isn't the same way the whole race was but it's Alpha that gave me that idea. Sadly I ran in some object limit problems so I had to delete some decoration stuff :(

Anyway, here are the last screenshots:

Going down 180degrees turn

ridge_17.JPG

after the turn, going under some rock overpass

ridge_18.JPG

The end of the track got damaged by an earthquake, so end of the normal road up on the rock (with Sandking change)

ridge_19.JPG

The bridge partially intact:

ridge_20.JPG

where the "partially" takes it's meaning:

ridge_21.JPG

Entrance to man made tunnel:

ridge_22.JPG

End of the race, ends where the tunnel collapsed:

ridge_23.JPG

I will release it soon after some minor adjustements

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If you read my last post correctly, I already mentionned that I ran in the object limit problem at the end of my map... I had to remove a lot of decoration items to make sure the "base " of the track would show up. There's 2 places in the map like that so I can't really add anything in those area in fear or having road parts dissapearing :(

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The map is now finished and has been uploaded on Littlewhitey's MTA:SA Server (85.17.9.181 port 22003) for real testing. It will be available to download for everyone within a few days.

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The map release will have to be delayed for a little while... when testing the map in server with lots of people, a part of the map goes missing... I will have to scrap the whole end and redo it somewhere else. The loop back near the previous part of the map kills the object limit. I will need to remove the last part, change the loop part and redo the rest after...

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Looks cool!

Oh, and it is built to GTA city, or did you make your own city to air? :D

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