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Sunset Ridge WIP - preview


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I've been recently working on an entire custom race map. This is far from any GP maps that seem so popular lately. I've been trying to make a race of a style that "could" have appeared in a racing game.

The current version lasts around 1:30 and I plan on makin it last a good 3 mins (so half way there)

Here are some screenhots:

swirly start, wide enough for 32 players without much bumping.


The right exit of the highway, leading out of the city.


The first turn out of the city (really fast ambience change)


A bit lower down, the road going between both montains


The little bridge going over... absolutly nothing (decoration)


Tunnel Entrace to the mountain inside


In the tunnel.


They way up inside the mountain


The abandonned Gas station in the turn... kinda normal from it's location



That's it for now, will post more once there's more done :)

Edited by Guest
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It's now lasting a good 2 mins, still got a 1 min to go... got some lack of imaginations right now but I will sort that out.

Going up after gas station:


Rich house far from city in a straight line:


Bridge overpassing the road:


big right turn going back to the bridge:



onto the bridge from earlier:


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  • 3 weeks later...

Last update. The map is now lasting 3 mins. On my last test I ended with a time of 3:00:16 so I think I reached my goal...

The end of the track isn't the same way the whole race was but it's Alpha that gave me that idea. Sadly I ran in some object limit problems so I had to delete some decoration stuff :(

Anyway, here are the last screenshots:

Going down 180degrees turn


after the turn, going under some rock overpass


The end of the track got damaged by an earthquake, so end of the normal road up on the rock (with Sandking change)


The bridge partially intact:


where the "partially" takes it's meaning:


Entrance to man made tunnel:


End of the race, ends where the tunnel collapsed:


I will release it soon after some minor adjustements

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If you read my last post correctly, I already mentionned that I ran in the object limit problem at the end of my map... I had to remove a lot of decoration items to make sure the "base " of the track would show up. There's 2 places in the map like that so I can't really add anything in those area in fear or having road parts dissapearing :(

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The map release will have to be delayed for a little while... when testing the map in server with lots of people, a part of the map goes missing... I will have to scrap the whole end and redo it somewhere else. The loop back near the previous part of the map kills the object limit. I will need to remove the last part, change the loop part and redo the rest after...

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