mrselfdestruct

mrselfdestructs maps

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I'm finally getting around to uploading some of my maps to the map center. People seemed to like Daytona, so I'll post a few more of my custom made or best maps over the next week or so.

First one: Buffalo Stance. Custom raceway that twists around the skyscrapers in LS.

http://center.mtasa.com/?p=race&r=7506

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Close racing. This has been very popular and immensly liked. It started quite a trend of maps.

Car is club. you are in a small backwater town and hurtle round the narrow roads as fast as you can avoiding the other racers and the odd barrell. I guarantee you will be dizzy at the end!!

http://center.mtasa.com/?p=race&r=7510

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if he is using the latest skin, then the edit button gets pushed off the screen when people post a picture bigger than the skin

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Soz dude, it was late, Must have engaged spam mode! Anyway, heres some more....all in the same post!!

Destruct400. Custom raceway. Hotring racer, fast track, quite short, 4laps.

http://center.mtasa.com/?p=race&r=7513

EatMyDirt. Custom raceway. Hotring racer, lots of crossovers, longer track.

http://center.mtasa.com/?p=race&r=7515

Evasion. Start in Sultan in the waterducts in LS. Race thru LS out thru the tunnel into countryside, swap to Sandking for some hill climbing, then switch to Buffalo for final sprint!

http://center.mtasa.com/?p=race&r=7516

Kernkraft400. Custom raceway. More hotring racers do battle on this lovely looking track!! Pitlane is real tight to get into, so make sure you get it right!!

http://center.mtasa.com/?p=race&r=7517

LightningValley. One of my older maps, looks rough now, but plays really well. Comet. 4laps...

http://center.mtasa.com/?p=race&r=7518

McQueen Park. Brand new track!! Custom raceway. Bullet. 3laps...

http://center.mtasa.com/?p=race&r=7519

MSD90. Custom raceway, Lots of tight turns. Tourismo.

http://center.mtasa.com/?p=race&r=7520

PorscheCup07. Custom Raceway. Great looking track with the comet.

http://center.mtasa.com/?p=race&r=7521

Rockway. Custom Raceway. Another one of the "Hotring Racer" tracks.

http://center.mtasa.com/?p=race&r=7522

SquareOne. A race in LS, its got a gimmicky start with some 2918, then a short race, ended up back at the skatepark where you begin.

http://center.mtasa.com/?p=race&r=7523

ThunderValley. Done around the same time as LighningValley, I have altered it recently so it isn't so rough, nice race. Infernus.

http://center.mtasa.com/?p=race&r=7524

Venturama. Race in LV. Another 2918 gimmicky start, then a tense race around LV in , cheetah, dodo, cheetah, rancher, sultan and stunplane! 'ave it!

http://center.mtasa.com/?p=race&r=7525

ViagraFalls (ThunderValley2) This sequel to ThunderValley looks and plays a lot better. An altogether more demanding track.

http://center.mtasa.com/?p=race&r=7526

Woodstock. Custom raceway. Gorgeous looking track! Comet...Enjoy!

http://center.mtasa.com/?p=race&r=7527

Thats all for the time being. More to come!!

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Damn, cant see no edit button, even with firefox. Anyway, heres one I did today..... Downshift, a very fast infernus race. Make sure you test your brakes!!!

http://center.mtasa.com/?p=race&r=7538

Sultan8. The track was made by Wurstfinger for his flying rhinos map and I have made it into a race track. There are two seperate start points, 16 cars at each one, should make for fun at the cross over point. I havent been able to test this map fully, so any probs let me know as soon as possible!!!

http://center.mtasa.com/?p=race&r=7545

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Right folks, have already posted closeracing. here are the rest in the closeracing series. all with unique and original names! lol

closeracing2

http://center.mtasa.com/?p=race&r=7587

closeracing3

http://center.mtasa.com/?p=race&r=7588

closeracing4

http://center.mtasa.com/?p=race&r=7589

closeracing5

http://center.mtasa.com/?p=race&r=7590

closeracing6

http://center.mtasa.com/?p=race&r=7591

closeracing7

http://center.mtasa.com/?p=race&r=7592

closeracing8

http://center.mtasa.com/?p=race&r=7593

Next up is the "Transporter" series of maps. So far there are 6. Enjoy!

Transporter

http://center.mtasa.com/?p=race&r=7600

Transporter 2

http://center.mtasa.com/?p=race&r=7601

Transporter 3

http://center.mtasa.com/?p=race&r=7602

Transporter 4

http://center.mtasa.com/?p=race&r=7603

Transporter 5

http://center.mtasa.com/?p=race&r=7604

Transporter 6

http://center.mtasa.com/?p=race&r=7605

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:shock: Yur unstoppable msd hehe

Just thought i'd let you know - i put a few of your new maps on GTAMP today, but the map "transporter5" causes an MTA crash with a protocol error 26 when you hit the first vehicle change cp. I tried it twice and both times it was exactly as i hit that cp that it bombed out with that error, kicking everyone off with the same error simultaneously - although you could sign back on straight away so i dont think it actually crashed the server.

If i didnt know u better i would claim "SKC Sabotage!!!!!11" hehe jus kiddin :P

:D

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I must have uploaded old version,. dammit, ill put fixed one on, dunno why it did it., all i did to fix it was to move the cp back a bit and change car to huntly instead of landstalker, one of those did the trick.

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Few pics of my new one, Malibu Cliffs...

gtasa2007050812481981oh0.jpg

gtasa2007050812514642cq6.jpg

gtasa2007050812512393qp6.jpg

Following Wursts great Wurstfinger GP2, I decided to have a go at making a track that had no walls and just land masses and other objects as barriers. I found it a bit easier doing it this way, but more time consuming finding the right piece of land to use. I had finished it last nite, but when I tested it this morning, I realised that you could drive thru some of the cliffs, so had to !redo some of it. Altho its a simpler track than Wursts, its still fast and has some nice corners with only one tight(ish) hairpin. I thought the buffalo would be good on this map and was tired of using infernus, cheetah, bullet etc.....

http://center.mtasa.com/?p=race&r=7611

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n1 cheers i'll try it again

was tired of using infernus, cheetah, bullet etc.....

Yeah good one - altho buffalo has been done to death too tbh

I demand a Roadtrain Coach or Fire Engine racetrack version!!!1 :shock: ,

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malibu cliffs is awesome dude. I cant wait for redwater !

[i demand a Roadtrain Coach or Fire Engine racetrack version!!!1 :shock: ,

lol that is a nice idea pacmaan fire engines vs ambulances on a racetrack, maybe with a few jumps ? Gonna do that probably.

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Cheers dawg! Nice of you to say. And now, for your viewing (and racing) pleasure is a MSD/WURST production. Part F1 spa-francochamps track, part fictional raceway. its quite a long lap, bout 1m15, 3Laps.

I'm gonna do an endurance version with about 25 laps or so for you long race fans. good for championships etc....

as the mta map center is still down im hosting it here

http://www.badongo.com/file/3006732

heads up to wurst for the landscaping help!! cheers m8. there are quite a few objects on this map, so i hope it all loads for you all!! Enjoy!! MSD.

Edited by Guest

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yw msd, was an honor to contribute my 2 cents to this awesome track, after all i am just an average mapper :P

i hope the map center is offline for the reason i think it is offline: are they adding new pages for DM map upload ?!? :shock:

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Ran it quite a few times on GTAMP last night - no flips, and good move removing the pit wall which gives a lot more room avoiding collisions with the player named "Player" and has the added bonus of reducing the health drain for corners - nice one msd u got the balance just right :wink:

Previous version had a quite a few complaints ingame - but i didnt hear one complaint with this version. Yu da man :D

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ah, daytona Pac, ye seems better now. i did spawn thru the track once while testing so mite need to address that if it crops up for anyone

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