LiL Tr1viUm

Rare Objects( a map with not in mta objects 2918-3225 )

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This is a map with 5 stunts and i made that with object that can't be found in the object browser but i needed to place them with their ids.

Peaple can use this map for their map to make it better.

Here are some objects.

They can be found at grove street and the little icons you can see on the last SS.

You saw the police boddy's and another police boddy and you can drive in it and it will fall in 1000 pieces and thats the same with some walls.

It toke 7 hours to make it so.

And the object what you can't just simpely choose are at the end of the object list so you don't need to search for them of 160 objects.

I searched the most usefull ones so there aren't 300 objects in it.

Maybe a admin can sticky this because i think its usefull.

2004163491477304384_rs.jpg

2004180434879677971_rs.jpg

2004110368390644720_rs.jpg

2004115564192989560_rs.jpg

2004153578279262379_rs.jpg

2004180223949873499_rs.jpg

2004185466557786561_rs.jpg

2004127134221705209_rs.jpg

2004166959568010157_rs.jpg

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does this map has its name and where's download url...if we could download it.

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Guest

It's better to create a *.models file right away and distribute that file instead of the map containing those objects.

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iam2noob4u and me made a file that contained rare objects plus all other and most of all lods r out, the objects that where crashing mta is also deleted, well i think all of them, want me 2 upload it??? tell me how

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Guest

Im Bollebeer, forgot the pasword.

I will upload the Map soon. sorry guys

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found out:

parachute = ID 3131

if i remember it good...

i'll check it later

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Ive found the object ''the hell'' dont know which number tho :S, but its that big black hole that is under gtasa

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@Destroyer-GT: here are the links (again):

I've uploaded a LOD-free version, id's behind the names.

:D (rar)

:p:)(zip)

Also searching hell in the original all.models file (yes that contains all gta models) only gives CJ_SHELLS and object names with the name Mischelle in them.

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nice one SDK, thx for the parachute ID - its correct and the 'chute is really falling down slowly - looks nice in race mod, i wonder if it might be useful in dm (stick players to the object using glue ?!?).

The cop bodies (from the quarry mission) are also funny - if anyone knows that ID or can tell me how to "read" it out of this map please post it.

My favourite is object 2918 tho - thats what i call a bounce :shock:

i made 3 maps using it:

Flying Rhino (KOTH style map - tanks, a pit filled with 2918 and 200 cp inside)

http://center.mtasa.com/?p=race&r=7467

T.T.Twister (Bloodring, added walls and 2918 - 1 checkpoint in mid air)

http://center.mtasa.com/?p=race&r=7342

Pinball Wizard (race, LS channel - avoid or use 2918 for extra speed)

http://center.mtasa.com/?p=race&r=7379

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yay i found out how you can read object IDs from the map file and figured out the dead cop ID - its 3095.

Also i figured out the basketball ID: 3065

your map is a good resource trivium, thank you for posting it

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Hi all!

Triv already know this (I told him on xfire :D) but you all dont:

I made file thath makes it possbile to browse these objects in the mapeditor and it contains all the missing objects!

It are 250 objects BTW: its 2885-3135 ^-^

:arrow:View the topic here

PS: Sorry for spamming ;) but Im a friend of triv and ive got hes permission and its an usefull file :)

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on the NDL server there is a series of maps called Embrace Thy Mystery made out of only hidden objects and using snow and crazy things like that.

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Popular and useful objects include

2918 - Bouncy Thing

2903 - 2908 - Dead Body Parts

3092 - Dead Police Body

2910 - Striaght, shiny road

3108 - Target

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