>>>BigNick<<

deathmach gameplay

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I'd like to ask this question to the QA:

I was thinking: if the ability in sa-mp was about shooting forward to the player in order to compense the lag, now that MTA will have a great sync as well as lag compensation how is the gameplay like? is it more "kill everything that moves"-like or is it more tactic? :D

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What if server detects the lag and puts ur shots forwards a bit on the other guys screen for you? That would look quite real...

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