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An update! (by eAi)


orappa

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Hi everyone,

I thought I'd just write a quick update so that you know what we're up to and answer a number of questions.

The first question on everyone's mind is:

Why the hell is it taking so long?

The answer is a number of things:

- Firstly, a few team members have had other things more important to do in Real Life. Its a sad fact of this kind of mod development that people come and go often with little warning. This has had quite a big impact on the development, but we've brought in some new people over the last few months and hopefully this will help things along faster.

- Secondly, we have, in a way, bitten off more than we expected with this release. We could have done a quick and dirty release, but we decided (perhaps mistakenly) to go full out on our first release. With a more active team this was reasonable, but with hindsight, perhaps a Bad Thing. Either way, we're here now and we're doing our best to get things out.

- Thirdly, we've encountered a couple of major bugs that affect shooting, these are hard to solve, although certainly possible - we've not put a huge amount of time into looking for fixes yet, but they're annoying.

What are we doing now then?

Well, we've pretty much finished DM apart from a number of known issues. We're now working on making the editor for DM.

Why not release without an editor?

Part of what made MTA:Race so popular was the editor, and we feel that it'd be very hard to make even a beta release without some form of an editor. We've discussed this in team and with our QA team and we've agreed that we need an editor of some form. As such we are making an editor as fast as we can as I write this. Obviously, we can't give any estimates for when this will be done, but be sure it will be as fast as is possible.

What about doing public beta before with the major bugs in?

We're unsure about this. We've always tried to get rid of any know bugs in our releases and we feel major bugs (e.g. some weapons not working correctly) should be removed before we make any form of release. Even though we call every release a beta release, we still get much criticism about bugs that exist in the releases. We're open to your views on this, of course - would you mind playing a beta version that had a number of major bugs? We want to get this out ASAP too!

How will we release?

We intend to do a limited public beta of some sort as soon as the editor has been through some basic alpha testing in the QA team. Please do not ask to join our testing team or the public beta - we'll post here if we're looking for testers.

How about cutting some features/corners?

Well, we've cut quite a number of fairly minor features that would have taken a long time to implement already, and can't really cut any more. We've got a very close eye on "feature creep" to make sure no time is spent on new features. As to cutting corners, we'd rather not. Every time we cut a corner we'll have to come back to it later and hence delay any future versions. This release has been designed from the ground up with extendability in mind, so, hopefully future releases will be considerably closer together (I know we've said this before).

We are very sorry that it is taking us so long to get this release out, we've put years of work into MTA so the extended development time annoys us as much as it does the community.

Finally, we do still have a number of features to show off - so watch this space!

We'd like to thank everyone for their support and patience.

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How much time it taked to make map editor for MTA RACE ?

I think it was about a month, but that was with a more active team.

So 1month(active team) so then 2 month but devs maked it from the 0 so with Dm it will be little bit faster but there is more stuf so somwere 2 month work!

Yep somwere in december everythink will be completed...i houpe so

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- Thirdly, we've encountered a couple of major bugs that affect shooting, these are hard to solve, although certainly possible - we've not put a huge amount of time into looking for fixes yet, but they're annoying.

We've always tried to get rid of any know bugs in our releases and we feel major bugs (e.g. some weapons not working correctly) should be removed before we make any form of release.

I think these should be fixed before releasing it, the most noticible bugs

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- Thirdly, we've encountered a couple of major bugs that affect shooting, these are hard to solve, although certainly possible - we've not put a huge amount of time into looking for fixes yet, but they're annoying.

We've always tried to get rid of any know bugs in our releases and we feel major bugs (e.g. some weapons not working correctly) should be removed before we make any form of release.

I think these should be fixed before releasing it, the most noticible bugs

yes, I second that.. cuz if u release it with those big bugs, u will get critisised like hell, people would be all like "What have u been working on for so long if such bugs exists in the release version?".. know what I mean?.. so yeah, besides, nobody wanna play anything with annoying big bugs..I'd rather wait..

btw, how many devs do the team consist of right now??

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Howcome the team didnt just go with the current map editor for the time being? Obviously theres some reason or unforseen complication behind it which we mightnt be aware of but it does seem more than capable regardless of the fact it may be missing a couple of features (which wouldnt necessarily be required).

It wouldn't work with DM. There were some major structural changes.

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