>>>BigNick<<

Hitboxes?

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Hello everyone, i've been following the lastest updates and noticed the awesome work, keep it up MTA team!

I've noticed that the on-foot sync is such great, so i thinked it would be a great idea introducing the hitboxes... I don't know if it's actually possible, but it would really improve the gameplay and the fun (headshots ftw! :P ). What do you think about think about that?

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omg not headshots again

It will actually kill the fun of the game

Why do you think so? I think it would be great! :D Well, maybe if someone doesn't like them maybe the team could set it togglable...

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I reckon the feature would make the game much more realistic: after all, it's your responsibility not to get shot!

Though, I still think the feature should be optional.

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Since you bumped this, I mine as well give my idea:

What if you needed something like two or three shots too the head once.

If the two headshots:

One shot to the head would bring your health down by 50%.

And you get the picture :D .

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That's a better idea actually, because you won't die instantly from a headshooting sniper, but MTA will still (fairly) realistically tell the difference between being shot in the leg or the head.

I'm still keen on the option to turn headshots on: mega fun sniper wars.

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The sniper will still be effective whether or not there is a certain number of hits you must achieve to kill your opponent, its all down to your aiming and how quick you can eliminate your target.

In a clanwar situation I wouldn’t like to see the sniper allowing one shot to kill, two to three would be more appropriate so the game lasts longer.

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To be honest, I think you'd be a bit foolish to place sniper rifles in a clan war situation: there would be no action.

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Fair comment.

If possible you could limit the amount of snipers that can be allowed for each team, so for example one sniper gun can be used between both sets of players with a certain amount of bullets that would be fair to have occupied and nothing too advanced so the match can last longer without the possibility of the snipers stealing the show.

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One of the problems in the past with allowing headshots in GTA was the engine removing the head! This lead to all sorts of problems when respawning the player. Im fairly confident that anything built upon the Blue core could overcome these, but it may well involve using an entirely different method when handling respawn.

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The DM should have as much single player experience as possible. That means headshots, all the weapons, and shooting them gas tanks. Period.

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Okay...

happy block

====================

Anyways, has the MTA team determined (or explained to us) whether MTA:SA is able to relay back to the script about what parts of the opponent's body have been hit?

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Scripting. The answer for everything. Just look at the scripting tutorial 5 for a small example.

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Scripting. The answer for everything. Just look at the scripting tutorial 5 for a small example.

at first (if you remember) the community's answer to everything was "can be done with SDK"

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