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!bounty?


eeliottheking

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For MTA0.5:

on *:SIGNAL:mta.command: {
 var %a = $iif($4,$iif($mta.name($1,$4) != $null,$4,$mta.getid($1,$4)),$2)
 if ($3 == !bounty) {
   if ((%a != -1) && ($2 != %a) && ($4 isnum)) mta.say $1 $mta.name($1,$2) Has placed a bounty on $mta.name($1,%a) $+ 's head. $5 $+ $
 }
}

For MTA:SA

on *:SIGNAL:mta.command: {
 var %a = $iif($4,$iif($mta.nick($1,$4) != $null,$4,$mta.getid($1,$4)),$2)
 if ($3 == !bounty) {
   if ((%a != -1) && ($2 != %a) && ($4 isnum)) mta.text $1 $mta.nick($1,$2) Has placed a bounty on $mta.nick($1,%a) $+ 's head. $5 $+ $
 }
}

This scripts will only say that thought, they wont write something somewhere.. For SA bounty system is useless btw ass you cant kill there.

P.S: Next time somebody asks for help with a script, please type what game is this script for

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