major underscore Posted September 12, 2006 Share Posted September 12, 2006 I have noticed that the distance at which checkpoints are visible when testing my maps in the Map Editor is significantly less than when I play maps on servers. In other words, the draw distance for the checkpoints specifically is much less than that of other objects. This has become a major problem when testing my maps since I am now trying to make airplane races, where the checkpoints seem to appear almost out of nowhere when the player approaches them because of the great speed of the airplanes. (Yes, I can see them on the radar, but that really isn't much help.) I have tried to change the draw distance in the options of GTA:SA, but that doesn't help at all. Any suggestions? Link to comment
erorr404 Posted September 12, 2006 Share Posted September 12, 2006 There's no way for you to increase it, my guess is that they are streamed out on purpose when you move away from them because GTA doesn't like a lot of markers on the screen at one time. Link to comment
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