Horcrux Posted January 15, 2022 Share Posted January 15, 2022 Hey, I want to extend the jump time with the help of setPedGravity and enable firing during this time. I extended the jump time with setPedGravity, but how do I get the character to shoot with the weapon? Client: addEventHandler("onClientRender", root, function() local move = getPedMoveState(localPlayer) dxDrawText("Move State: "..move, 158, 225, 301, 358) if move == "jump" then triggerServerEvent("setGravity", localPlayer, localPlayer, move) else triggerServerEvent("setGravity", localPlayer, localPlayer, move) end end) Server: addEvent("setGravity", true) addEventHandler("setGravity", root, function(player, move) if move == "jump" then setPedGravity(player, 0.002) else setPedGravity(player, 0.008) end end) Link to comment
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