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How To Use Reflection For Object


Selective

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You could try adding a texture into the environment channel in your material. As seen on vehicles, they sometimes have fake chrome metallic reflections.
Section 7 on this thread will help you do so.

 

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1 hour ago, Selective said:

OK I've gone ahead and added a video for that section. In your case, instead of clicking the planar projection, click the Cyllindral projection mode or whichever makes it easier for your case.

Alternatively for your case you could simply apply an Unwrap UVW modifier, and at Map Channel choose 2 and on the options choose Move instead of Abandon. This moves the object's existing UV mapping into UV channel 2. This might work out better for you.

It's also possible to use the UVW Map modifier to quickly unwrap your UVs.

 

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18 minutes ago, Tut said:

OK I've gone ahead and added a video for that section. In your case, instead of clicking the planar projection, click the Cyllindral projection mode or whichever makes it easier for your case.

Alternatively for your case you could simply apply an Unwrap UVW modifier, and at Map Channel choose 2 and on the options choose Move instead of Abandon. This moves the object's existing UV mapping into UV channel 2. This might work out better for you.

It's also possible to use the UVW Map modifier to quickly unwrap your UVs.

 

Thank You ?

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  • 2 weeks later...
On 9/19/2021 at 5:55 PM, Tut said:

OK I've gone ahead and added a video for that section. In your case, instead of clicking the planar projection, click the Cyllindral projection mode or whichever makes it easier for your case.

Alternatively for your case you could simply apply an Unwrap UVW modifier, and at Map Channel choose 2 and on the options choose Move instead of Abandon. This moves the object's existing UV mapping into UV channel 2. This might work out better for you.

It's also possible to use the UVW Map modifier to quickly unwrap your UVs.

 

@DoesI did but it did not work

https://youtu.be/R-k1Y4Foh2g

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13 minutes ago, Selective said:

It looks like it's just the intensity setting of the reflection that's too low, hence it doesn't render ingame.

If you're unable to locate this setting, please create a GTA Material instead of Standard material, and in there you will find settings for your env map.

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