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Airdrop error


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spawnLocations = {
{-334.01287841797,755.61181640625,30.81921005249},
{-1429.798828125, -951.255859375, 201.04934692383},
{-2715.1435546875, -2481.720703125, 2.9290246963501},
{-2443.8115234375, 666.802734375, 34.791397094727},
{255.5625, -1826.6689453125, 3.8544130325317},
{2035.9404296875, -1183.443359375, 22.706228256226},
{2857.73046875, 1764.4794921875, 10.8203125},
}

lootItems = {
{"Toolbox",100},
}

function math.percentChance(percent,repeatTime)
  local hits = 0
  for i = 1,repeatTime do
	local number = math.random(1,1000)/10
	if number <= percent then
	  hits = hits+1
	end
  end
  return hits
end

respawnAirdrop2Timer2 = false
function spawnAirdrop2(player)
  if isElement(player) and not isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)),aclGetGroup("Admin"))then
	return
  end
  if isElement(productq2) then
	destroyElement(productq2)
  end
  if isElement(avialColq2) then
	destroyElement(avialColq2)
  end
  if isElement(blipq2) then
	destroyElement(blipq2)
  end
  if isTimer(respawnAirdrop2Timer2)then
	killTimer(respawnAirdrop2Timer2)
  end
  respawnAirdrop2Timer2 = setTimer(spawnAirdrop2,2100000,1)
  local item_id = math.random(1,#spawnLocations)
  x,y,z = spawnLocations[item_id][1],spawnLocations[item_id][2],spawnLocations[item_id][3]-0.16
  local location = getZoneName(x,y,z)
  local city = getZoneName(x,y,z,true)
  outputChatBox("#FF0000[AIR-DROP] #00FF00SPRIJIN AERIAN AL ARMATEI! SE POATE VEDEA PE MAPA/GPS!", getRootElement(), 255,255,255, true)
  xpsq,ypsq,zpsq = x,y,z+7,3
  xpvq,ypvq,zpvq = x-48,y-16,z+37
  xsbq,ysbq,zsbq = x-48,y-16,z+41
  xssq,yssq,zssq = x-528,y+2,z+141
  xsdq,ysdq,zsdq = x+528,y+2,z+141
  blipq2 = createBlip(x,y,z,5)
  aviaNavaq2 = createObject(1683,xssq,yssq,zssq,0,0,0)
  moveObject(aviaNavaq2,8000,xsbq,ysbq,zsbq)
  setTimer(function()
	parasProdq2 = createObject(2903,xpvq,ypvq,zpvq,0,0,0)
	moveObject(aviaNavaq2,8000,xsdq,ysdq,zsdq)
	moveObject(parasProdq2,15000,xpsq,ypsq,zpsq)
	triggerClientEvent("playAirdrop2Sound",getRootElement())
  end,8000,1)
  setTimer(destroyElement,16100,1,aviaNavaq2)
  setTimer(function()
	destroyElement(parasProdq2)
	productq2 = createObject(2919,x,y,z,0,0,0)
	setElementFrozen(productq2,true)
	avialColq2 = createColSphere(x,y,z,2)
	attachElements(avialColq2,productq2,0,0,0)
	setElementData(avialColq2,"parent",object)
	setElementData(avialColq2,"hospitalbox",true)
	setElementData(avialColq2,"MAX_Slots",0)
	setElementData(avialColq2, "M16A2", 1)
	setElementData(avialColq2, "DMR", 1)
	setElementData(avialColq2, "5.56x45mm Cartridge", 6)
	setElementData(avialColq2, "7.62x51mm Cartridge", 6)
	setElementData(avialColq2, "Backpack (Coyote)", 1)
	setElementData(avialColq2, "Blood Bag", 2)
	setElementData(avialColq2, "Morphine", 2)
	setElementData(avialColq2, "Painkiller", 2)
	setElementData(avialColq2, "GPS", 1)
	setElementData(avialColq2, "Map", 1)
	setElementData(avialColq2, "Watch", 1)
	for i,item in pairs(lootItems)do
	  local value =  math.percentChance(item[2],1)
	  if value >= 1 then
		setElementData(avialColq2,item[1],value)
		local ammoData,weapID = getWeaponAmmoType(item[1],true)
		if ammoData then
		  local minBullets,maxBullets = math.floor(getAmmoPlus(ammoData)/3),getAmmoPlus(ammoData)*2
		  local ammoQuantity = math.random(minBullets,maxBullets)
		  setElementData(avialColq2,ammoData,ammoQuantity)
		end
	  end
	end
  end,23100,1)
end

spawnAirdrop2()
addCommandHandler("spawnairdrop",spawnAirdrop2)

addCommandHandler("removeairdrop",function(player)
  if not isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)),aclGetGroup("Admin"))then
	return
  end
  if isElement(productq2) then
	destroyElement(productq2)
  end
  if isElement(avialColq2) then
	destroyElement(avialColq2)
  end
  if isElement(blipq2) then
	destroyElement(blipq2)
  end
  if isTimer(respawnAirdrop2Timer2)then
	killTimer(respawnAirdrop2Timer2)
  end
end)

I'm gettin' this ERROR: ardp/Server2.lua:98: attempt to call global 'getWeaponAmmoType' (a nil value)

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-- HELI CRASH SIDES
local fgCrashSpawns = {

    ["helicrash"] = {
        {1146.16,1221.79,10.1},
    },
}

local fgLootItems = {

    ["helicrashLoots"] = {
    -- WEAPONS
        {"M4",1},
        {"AK-47",1},
    -- ITEMS
        {"Toolbox",2},
        {"Infrared Goggles",1},
        {"Night Vision Goggles",1},
        {"GPS",2},
        {"Map",2},
    -- MED
        {"Painkiller",8},
        {"Morphine",8},
    -- CLOTH
        {"Punk Clothing",2},
        {"Ghillie Suit",3},
    -- BACKPACK
        {"Alice Pack",1},
        {"Czech Backpack",1},
        {"Coyote Backpack",1},
        {"OS Backpack",1},
    },
    
    ["helicrashMags"] = {
        {"M4 Mag",1},
        {"AK Mag",1},
    },

}

function math.percentChance( percent, repeatTime )
    local hits = 0
        for i = 1, repeatTime do
            local number = math.random( 0, 200 ) / 2
            if number <= percent then
                hits = hits + 1
            end
        end
    return hits
end

function createHeliCrashSite( )

    if heliCol then
        destroyElement( getElementData( heliCol, "parent" ) )
        destroyElement( heliCol )
        destroyElement( heliBlip )
    end
    
        local item_id = math.random( 1, #fgCrashSpawns["helicrash"] )
        local x,y,z = fgCrashSpawns["helicrash"][item_id][1],fgCrashSpawns["helicrash"][item_id][2],fgCrashSpawns["helicrash"][item_id][3]

        helicrash = createVehicle( 417, x,y,z+1,0,0,90, nil, nil, nil )

        blowVehicle( helicrash )
        setElementFrozen( helicrash, true )
        heliCol = createColSphere( x,y,z, 6 )
        heliBlip = createBlip( x,y,z, 5 )
        
        outputChatBox( "#ffdf32[Klarice] #e5e5e5New Heli-Crash has been destroyed!", root, 0, 255, 0, true )

        setElementData( heliCol, "parent", helicrash )
        setElementData( heliCol, "helicrash", true )
        setElementData( heliCol, "MAX_Slots", 0 )

    
        for i, item in ipairs( fgLootItems["helicrashLoots"] ) do

            local value = math.percentChance( item[2] * 3.5, 15 )
            setElementData( heliCol, item[1], value )

        end
        
        for i, item in ipairs( fgLootItems["helicrashMags"] ) do
             setElementData( heliCol, item[1], math.random( 10, 30 ) )
        end
        
        setTimer( createHeliCrashSite, 3600000, 1 ) 
end
createHeliCrashSite( )

meta.xml : 

<meta>
    <info author="shady" name="heliCrash" version="1.0" type="script" />

    <script src="helicrashes.lua" type="server" />
</meta>

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