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Checar dano em partes.


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Use o onClientPedDamage do lado do client ou onPlayerDamage do lado do servidor, o 3° argumento é o ID da parte do corpo.

Exemplo:

function pedDamage ( attacker, weapon, bodypart, loss ) --Leia a página da wiki para entender melhor os argumentos.
	outputChatBox('O tiro acertou no '..getBodyPartName ( bodypart )..' e tirou '..loss..' de vida.') 
end
addEventHandler ( "onClientPedDamage", getRootElement(), pedDamage )

 

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