Jump to content

Detecting a world object


Recommended Posts

Posted (edited)

Hi all, is it possible to detect a gta world object within a colshape?
For example: can i create a colshape in front of the player and then use isElementWithinColShape to detect if there is anyting inside the col? Even a object from the game itself?

I have created a vehicle shop with a control panel to spawn purchased vehicles.
But i have a little problem with the spawning part.

I use getElementPosition to detect the players x, y, z and the createVehicle (x, y, z).
But now i can spawn a vehicle inside a wall.

To prevent this from happening i want to create a colShape in front of the player and then check if there are any element withing the colShape, so also walls from the game itself.

Somebody any idea how i could detect this or resolve it?

(Sorry for my english xD i know it's not great)

Edited by Potato_Tomato420
Link to post
  • Moderators
1 hour ago, Potato_Tomato420 said:

Somebody any idea how i could detect this or resolve it?

 

Not sure what the best approach is.

 

Kashtesov released a function that allows you to get the ground position serverside of the GTA san world.

 

But it would be probably better for your user case:

1. Send triggerClientEvent

2. Draw lines at the place where you want to place the vehicle and check for any collision.

https://wiki.multitheftauto.com/wiki/IsLineOfSightClear

3. Then confirm if there is any space: triggerServerEvent

That way you also take custom objects in account.

 

Or you can also combine those methods.

Good luck!

 

  • Thanks 1
Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...