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Vehicle Missile (Infernus)


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Below is a simple code that allows all vehicles to fire missiles. How can we adjust this to make only 1 vehicle (Infernus: id 411) fire missiles.


local shootTimer = nil 
function shoot() 
        local vehicle = getPedOccupiedVehicle(localPlayer) 
            if not isElement(vehicle) then return end 
            if(not isTimer(shootTimer))then 
        local posX, posY, posZ = getElementPosition(vehicle) 
        shootTimer = setTimer(function()end, 5000, 1) 
        createProjectile(vehicle, 19, posX, posY, posZ, 1.0) 
    end 
end 
bindKey("vehicle_fire", "down", shoot) 
bindKey("vehicle_secondary_fire", "down", shoot) 

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Posted (edited)

Welcome to the Forums!

To do that you will need to use getElementModel function to get vehicle's model ID.

Like this:

local shootTimer = nil 
function shoot() 
	local vehicle = getPedOccupiedVehicle(localPlayer)

	-- stop if "vehicle" is not an element or if its not infernus (411)
	if not isElement(vehicle) or getElementModel(vehicle) ~= 411 then
		return
	end
	
	if(not isTimer(shootTimer))then
		local posX, posY, posZ = getElementPosition(vehicle)
		shootTimer = setTimer(function()end, 5000, 1)
		createProjectile(vehicle, 19, posX, posY, posZ, 1.0)
	end
end
bindKey("vehicle_fire", "down", shoot)
bindKey("vehicle_secondary_fire", "down", shoot)

 

Edited by SpecT
  • Like 1
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Works like a charm! many thanks SpecT. 👍

  • Like 1
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