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[HELP] Performance Issue


iPollo

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i'm experiencing lag running this code. Some one can help me to improve it or give me the hint to follow the best way to do it? in short the code does: it takes all elements in the determined range and checks if it is a collectable item, after that it adds the values of that item in a temporary table. When the player is next to the item (or items) the item's icon is drawn on it. Everything works ok, but the fps drops and it frozes slightly

 

--==========================================================================
--	    Declarações
--==========================================================================

-- VAR: Booleanas
local isPlayerCloseToItems = false

-- VAR: Inteiros
local playerCloseItemCount = 0

-- VAR: Tabela dos itens próximos
local PLAYER_CLOSE_ITEMS = {}

--==========================================================================
--	    Eventos
--==========================================================================

addEventHandler("onClientResourceStart", resourceRoot, function()
	lootCheckTimer = setTimer(lootCheck, 250, 0)
	print("cu")
end)

addEventHandler("onClientRender", root,
    function()

    	if(isPlayerCloseToItems) then
    		--dxDrawImageOnElement(0, 0, 3, texture, 10, -0.8, 1)

    		for i = 1, playerCloseItemCount, 1 do
    			for i = 1, 6, 1 do
    				dxDrawItemIcon(PLAYER_CLOSE_ITEMS[i][3], PLAYER_CLOSE_ITEMS[i][4], PLAYER_CLOSE_ITEMS[i][5] - 1, PLAYER_CLOSE_ITEMS[i][6])
    			end
    		end
    		--dxDrawMaterialLine3D(0, 0, 2.7, 0, 0, 2.5, texture, 0.2, tocolor(255, 255, 255, 150))
    	end

end)

--==========================================================================
--	    Funções
--==========================================================================

function lootCheck()

	local x, y, z = getElementPosition(localPlayer)
	local closeElements = getElementsWithinRange(x, y, z, 10)
	local itemCount = 0
	playerCloseItemCount = 0
	isPlayerCloseToItems = false
	
	-- Limpar a tabela antiga
	count = #PLAYER_CLOSE_ITEMS
	for i=1, count do PLAYER_CLOSE_ITEMS[i]=nil end

	-- Pega o id dos itens próximos
	for key, value in pairs(closeElements) do
		if(getElementData(value, "isItem")) then
			print("CHAMADA INEXPERADA")
			playerCloseItemCount = playerCloseItemCount + 1
			PLAYER_CLOSE_ITEMS[playerCloseItemCount] = {getElementData(value, "itemid"), getElementData(value, "itemName"), getElementData(value, "itemX"), getElementData(value, "itemY"), getElementData(value, "itemZ"), dxCreateTexture(getElementData(value, "itemIcon"))}
		end
	end

	if(playerCloseItemCount ~= 0) then isPlayerCloseToItems = true
	else isPlayerCloseToItems = false end

	for i = 1, playerCloseItemCount, 1 do
		for k = 1, 6, 1 do
			print(PLAYER_CLOSE_ITEMS[i][k])
		end
	end

end


function dxDrawItemIcon(x, y, z, iconTexture)
	dxDrawMaterialLine3D(x, y, z + 2.7, x, y, z + 2.5, iconTexture, 0.2, tocolor(255, 255, 255, 150))
end

 

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