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How to create a private call?


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My voice resource is this https://community.multitheftauto.com/index.php?p=resources&s=details&id=15958

I couldn't test it, but does it work?

CLIENT-SIDE:

addEventHandler("onClientElementStreamIn", root,
    function ()
        if source:getType() == "player" then

            if getElementData(source, "call") then return end

            triggerServerEvent("proximity-voice::broadcastUpdate", localPlayer, getElementsByType("player", root, true))
        end
    end
)

addEventHandler("onClientElementStreamOut", root,
    function ()
        if source:getType() == "player" then

            if getElementData(source, "call") then return end

            triggerServerEvent("proximity-voice::broadcastUpdate", localPlayer, getElementsByType("player", root, true))
            setSoundPan(source, 0)
            setSoundVolume(source, 0)
        end
    end
)



SERVER-SIDE:

addCommandHandler("call", function(plr, cmd, target)

    local target = getPlayerFromPartialName(target) -- return a player

    setElementData(plr, "call", true)
    setElementData(target, "call", true)

    setPlayerVoiceBroadcastTo(plr, target)
    setPlayerVoiceBroadcastTo(target, plr)

end)
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You should do the element data check on the server's code, as onClientElementStreamIn is triggered for all clients. This means that if we have a player A who is on call (i.e. has the "call" element data set to true), and player B nearby but out of streaming range, and he gets nearer into the streaming range, the event is called on both player A and player B's clients, and normally both would contact the server to update their broadcast list. Player A's event handler was cut short by the if on call return end line, however, player B does not have this cancelling effect and thus updates their broadcast to be able to talk to player A.

The entire broadcast update code ought to be improved, but for now the following serverside handler could work:

addEvent("proximity-voice::broadcastUpdate", true)
addEventHandler("proximity-voice::broadcastUpdate", root,
  function (broadcastList) -- client has streamed in or out another player and the broadcast list has changed
    if client and source == client then else return end
    
    -- Loop the requested broadcast list and remove players who are on call to someone else than the source element
    local validList = {}
    for k, v in ipairs(broadcastList) do
      if not getElementData(v, "call") or getElementData(v, "call") == source then
        table.insert(validList, v)
      end
    end
    
    setPlayerVoiceIgnoreFrom(source, nil)
    setPlayerVoiceBroadcastTo(source, validList)
  end
)

The above code needs the call command to be edited slightly, namely, to make "cell" element data to reference the player someone is on call with:

addCommandHandler("call", 
  function(plr, cmd, target)
    local target = getPlayerFromPartialName(target) -- return a player

    setElementData(plr, "call", target)
    setElementData(target, "call", plr)

    setPlayerVoiceBroadcastTo(plr, target)
    setPlayerVoiceBroadcastTo(target, plr)
  end
)

 

Edited by Addlibs
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