Jump to content

[help] create bullet mark texture shader


Recommended Posts

Hello I am wanting to create a shader so that when the player is shot he creates marks of shots on the player's body but I don't know what the name of texture should be used in

engineApplyShaderToWorldTexture (myShader, "I don't know the name")

spacer.png

Link to post

this is of no use to me if it were I wouldn't be here

 

as far as i know i have 2 ways to do this
using dximages and fixing them at the shooting sites

or some way of adding a texture on top of the other via a shader without replacing, but rather adding some new texture without modifying the txd

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...