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[help] create bullet mark texture shader

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Hello I am wanting to create a shader so that when the player is shot he creates marks of shots on the player's body but I don't know what the name of texture should be used in

engineApplyShaderToWorldTexture (myShader, "I don't know the name")


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this is of no use to me if it were I wouldn't be here


as far as i know i have 2 ways to do this
using dximages and fixing them at the shooting sites

or some way of adding a texture on top of the other via a shader without replacing, but rather adding some new texture without modifying the txd

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