RD3D 0 Posted March 17 Share Posted March 17 (edited) I have a problem, in the MTA, I don't know if it's easy to solve and I don't even know where to start, so I came here to ask for help, I'm mapping the lighthouse on zmodeler2 with vehiclelight128, to be connected to the MTA, but when I enter the MTA to turn on the headlights, the texture is black, and does not light. can anybody help me? Edited March 17 by Tut Link to post
Administrators Tut 321 Posted March 17 Administrators Share Posted March 17 Please show an image of zmodeler and MTA to give us a better understanding of the issue. 1 Link to post
RD3D 0 Posted March 17 Author Share Posted March 17 (edited) 12 horas atrás, Tut disse: Mostre uma imagem do zmodeler e do MTA para nos dar uma melhor compreensão do problema. Olá amigo, fico feliz em estar a disposição para me ajudar, se possível, ficarei muito grato. Acompanhe as imagens abaixo. Img In Zmodeler2 Img In MTA Edited March 17 by RD3D Link to post
Administrators Tut 321 Posted March 18 Administrators Share Posted March 18 Check that your headlights glass is transcluent. Its material ID needs to be positioned last in the material ID list, so that materials behind it can render. If your mesh has 12 material ID's, then the glass needs to be ID 12. 1 Link to post
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