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[REL] dxEditBoxs Framework


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dxEditBoxs

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local ScreenWidth, ScreenHeight = guiGetScreenSize( );

local test = "";
local test2 = "";
local editBox = dxEditBox:create( "Test", test, ( ScreenWidth - 500 ) / 2, ( ScreenHeight - 60 ) / 2, 500, 60 );
local editBox2 = dxEditBox:create( "Test 2", test2, ( ScreenWidth - 500 ) / 2, ( ScreenHeight - 62 * 3 ) / 2, 500, 60 );

addEventHandler( "onClientRender", root,
	function( )

		editBox:render( );
		editBox2:render( );

	end
);

 

 

This project was entirely developed by myself. this structure allows you to create edits in dxs. Edibox works in the same way as the standard CEGUI, so you don't have much work to adapt your code to this structure.

Note the format that was written in the OOP format (using meta-tables, not the standard MTA system).
 

Download

Soon back

Edited by lyncon6
  • Like 2
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