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[HELP] Why not save the players weapon?


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I have this code:

Spoiler



function onPlayerQuit ( )
      local playeraccount = getPlayerAccount ( source )
      if ( playeraccount ) then
			setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 ))
			setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 ))
			setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 ))
			setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 ))
			setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 ))
			setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 ))
			setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 ))
			setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 ))
			setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 ))
			setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 ))
			setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 ))
			setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 ))
			setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 ))
			setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 ))
			setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 ))
			setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 ))
			setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 ))
			setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 ))
			setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 ))
			setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 ))
			setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 ))
      end
end
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit )

local root = getRootElement()
addEventHandler("onPlayerSpawn", root,
  function()
     local playeraccount = getPlayerAccount ( source )
      if ( playeraccount ) then
			local weap0 = getAccountData(playeraccount, "s.weap0")
			local weap1 = getAccountData(playeraccount, "s.weap1")
			local weap2 = getAccountData(playeraccount, "s.weap2")
			local ammo2 = getAccountData(playeraccount, "s.ammo2")
			local weap3 = getAccountData(playeraccount, "s.weap3")
			local ammo3 = getAccountData(playeraccount, "s.ammo3")
			local weap4 = getAccountData(playeraccount, "s.weap4")
			local ammo4 = getAccountData(playeraccount, "s.ammo4")
			local weap5 = getAccountData(playeraccount, "s.weap5")
			local ammo5 = getAccountData(playeraccount, "s.ammo5")
			local weap6 = getAccountData(playeraccount, "s.weap6")
			local ammo6 = getAccountData(playeraccount, "s.ammo6")
			local weap7 = getAccountData(playeraccount, "s.weap7")
			local ammo7 = getAccountData(playeraccount, "s.ammo7")
			local weap8 = getAccountData(playeraccount, "s.weap8")
			local ammo8 = getAccountData(playeraccount, "s.ammo8")
			local weap9 = getAccountData(playeraccount, "s.weap9")
			local ammo9 = getAccountData(playeraccount, "s.ammo9")
			local weap10 = getAccountData(playeraccount, "s.weap10")
			local weap11 = getAccountData(playeraccount, "s.weap11")
			local weap12 = getAccountData(playeraccount, "s.weap12")
			giveWeapon ( source, weap0, 1 )
			giveWeapon ( source, weap1, 1 )
			giveWeapon ( source, weap2, ammo2 )
			giveWeapon ( source, weap3, ammo3 )
			giveWeapon ( source, weap4, ammo4 )
			giveWeapon ( source, weap5, ammo5 )
			giveWeapon ( source, weap6, ammo6 )
			giveWeapon ( source, weap7, ammo7 )
			giveWeapon ( source, weap8, ammo8 )
			giveWeapon ( source, weap9, ammo9 )
			giveWeapon ( source, weap10, 1 )
			giveWeapon ( source, weap11, 1 )
			giveWeapon ( source, weap12, 1 )		
      end
  end
)

 

I use onPlayerSpawn instead of onPlayerLogin, because if the player login the player does not spawn immediately. Working for some players but not working for all players... 

What wrong? How can i fix that?

Edited by Turbesz
Link to post

Hey,

How do players login in the server? Login panel or with command?
If it's with login panel you can call the function after the player logs in.

You should make it like a cycle: log in, spawn, give weapons.
Otherwise you will have problems as sometimes the players will either first login or will first spawn and stuff might get messy.

  • Thanks 1
Link to post
On 06/03/2021 at 12:19, SpecT said:

Hey,

How do players login in the server? Login panel or with command?
If it's with login panel you can call the function after the player logs in.

You should make it like a cycle: log in, spawn, give weapons.
Otherwise you will have problems as sometimes the players will either first login or will first spawn and stuff might get messy.

Thank you so much

  • Like 1
Link to post

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