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Hud problem


Bean666

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Hi, i got this hud from the community, it works perfect but if player has above 100 health, like he changed hp stats to higher number, the hud disappears like this:

WufUKbj.png

normal:

f3Bqhtn.png

What's causing this?

Client.lua:

--> Scripted by.: Bence Developer

--> Blur
--> Crash
addEventHandler( "onClientMinimize", root, 
	function()
		blurShader = nil
	end
)

local screenSource = dxCreateScreenSource(screenX, screenY)
blurShader = nil
addEventHandler("onClientPreRender", root,
	function()
		blurShader = dxCreateShader("shaders/blur.fx")
	    if (blurShader) then
	        dxUpdateScreenSource(screenSource)
	        
	        dxSetShaderValue(blurShader, "ScreenSource", screenSource)
	        dxSetShaderValue(blurShader, "BlurStrength", 3)
			dxSetShaderValue(blurShader, "UVSize", screenX, screenY)

			for k, v in ipairs(hudComponents) do
				if not hudClosed or (hudClosed and k < 2) then
					dxDrawImageSection ( v[1], v[2], v[3], v[4], v[1], v[2], v[3], v[4], blurShader)
				end
			end
		end
	end
)

addEventHandler("onClientRender", root,
	function()
		if (hudClosed) then
			state = "down"
		else
			state = "up"
		end
		dxDrawImage(switchArrowPositions[1], switchArrowPositions[2], switchArrowPositions[3], switchArrowPositions[4], "images/arrow-"..state..".png")

		for k, v in ipairs(hudComponents) do
			if (k == 1) then
				dxDrawRectangle(v[1], v[2], 47*x, 47*y, tocolor(0, 0, 0, 225))
				local avatarID = getElementData(localPlayer, "avatarID") or 1
				dxDrawImage(v[1], v[2], 47*x, 47*y, "images/avatars/"..avatarID..".png")
				if (isMouseInPosition(v[1], v[2], 47*x, 47*y)) then
					dxDrawRectangle(v[1], v[2], 47*x, 47*y, tocolor(0, 0, 0, 175))
					dxDrawText("Change", v[1], v[2], 47*x+v[1], 47*y+v[2], tocolor(250, 250, 250, 250), 1, roboto_9px, "center", "center")
				end

				dxDrawRectangle(v[1]+52*x, v[2], v[3]-52*x, v[4], tocolor(0, 0, 0, 225))
				local playerName = getPlayerName(localPlayer)
				dxDrawText(playerName, v[1]+58*x, v[2]+4*y, v[3]-52*x, v[4], tocolor(250, 250, 250, 255), 1, roboto_13px, "left", "top", false, false, false, true)
			
				dxDrawRectangle(v[1]+58*x+((v[3]-66*x)/100)*0, v[2]+29*y, 2*x, 12*y, tocolor(255, 255, 255, 250))
				dxDrawRectangle(v[1]+58*x+((v[3]-66*x)/100)*25, v[2]+29*y, 2*x, 12*y, tocolor(255, 255, 255, 250))
				dxDrawRectangle(v[1]+58*x+((v[3]-66*x)/100)*50, v[2]+29*y, 2*x, 12*y, tocolor(255, 255, 255, 250))
				dxDrawRectangle(v[1]+58*x+((v[3]-66*x)/100)*75, v[2]+29*y, 2*x, 12*y, tocolor(255, 255, 255, 250))
				dxDrawRectangle(v[1]+58*x+((v[3]-66*x)/100)*100, v[2]+29*y, 2*x, 12*y, tocolor(255, 255, 255, 250))
			
				local playerHealth = getElementHealth(localPlayer)
				local playerArmor = getPedArmor(localPlayer)
				local healthColor = getHealthColor(playerHealth)
				local armorColor = getArmorColor(playerArmor)
				dxDrawRectangle(v[1]+58*x, v[2]+31*y, (v[3]-66*x)/100*playerHealth, 8*y, tocolor(healthColor[1], healthColor[2], healthColor[3], 210))
				dxDrawRectangle(v[1]+58*x, v[2]+31*y, (v[3]-66*x)/100*playerArmor, 8*y, tocolor(armorColor[1], armorColor[2], armorColor[3], 125))
				local oxygenLevel = getPedOxygenLevel(localPlayer)
				if (isElementInWater(localPlayer)) then
					dxDrawRectangle(v[1]+58*x, v[2]+39*y, (v[3]-64*x)/1000*oxygenLevel, 2*y, tocolor(28, 56, 51, 255))
				end
			end
			if not (hudClosed) then
				if (k == 2) then
					dxDrawRectangle(v[1], v[2], 47*x, 47*y, tocolor(0, 0, 0, 225))
					dxDrawImage(v[1], v[2], 47*x, 47*y, "images/money.png")

					dxDrawRectangle(v[1]+52*x, v[2], v[3]-52*x, v[4], tocolor(0, 0, 0, 225))
					local playerMoney = getPlayerMoney(localPlayer)
					dxDrawText("$"..formatNumber(playerMoney), v[1]+52*x, v[2], v[3]-52*x+v[1]+52*x, v[4]+v[2], tocolor(250, 250, 250, 250), 1, roboto_16px, "center", "center")
				elseif (k == 3) then
					dxDrawRectangle(v[1], v[2], 47*x, 47*y, tocolor(0, 0, 0, 225))
					dxDrawImage(v[1], v[2], 47*x, 47*y, "images/weapon.png")

					dxDrawRectangle(v[1]+52*x, v[2], 52*x, v[4], tocolor(0, 0, 0, 225))
					local totalAmmo = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer)
					local playerWeapon = getPedWeapon(localPlayer)
					if (playerWeapon == 0) then
						totalAmmo = "-"
					end
					dxDrawText(totalAmmo, v[1]+52*x, v[2], 52*x+v[1]+52*x, v[4]+v[2], tocolor(250, 250, 250, 255), 1, roboto_13px, "center", "center")

					dxDrawRectangle(v[1]+109*x, v[2], 47*x, v[4], tocolor(0, 0, 0, 225))
					local ammo = getPedAmmoInClip (localPlayer)
					local playerWeapon = getPedWeapon(localPlayer)
					if (playerWeapon == 0) then
						ammo = "-"
					end
					dxDrawText(ammo, v[1]+109*x, v[2], 47*x+v[1]+109*x, v[4]+v[2], tocolor(250, 250, 250, 255), 1, roboto_13px, "center", "center")
		
					dxDrawRectangle(v[1]+160*x, v[2], 94*x, v[4], tocolor(0, 0, 0, 225))
					local playerWeapon = getPedWeapon(localPlayer)
					dxDrawText(weaponNameByID[playerWeapon], v[1]+160*x, v[2], 94*x+v[1]+160*x, v[4]+v[2], tocolor(250, 250, 250, 255), 1, roboto_13px, "center", "center")
				elseif (k == 4) then
					dxDrawRectangle(v[1], v[2], 104*x, v[4], tocolor(0, 0, 0, 225))
					local time = getRealTime()
					local hour = time.hour
					local minute = time.minute
					if (hour < 10) then
						hour = "0"..hour
					end
					if (minute < 10) then
						minute = "0"..minute
					end
					dxDrawText(""..hour..":"..minute.."", v[1], v[2], 104*x+v[1], v[4]+v[2], tocolor(250, 250, 250, 255), 1, roboto_12px, "center", "center")
				
					dxDrawRectangle(v[1]+109*x, v[2], 70*x, v[4], tocolor(0, 0, 0, 225))
					local playerFPS = getElementData(localPlayer, "player:fps") or 60
					local fpsColor = getFPSColor(playerFPS)
					dxDrawText(""..playerFPS.." FPS", v[1]+109*x, v[2], 70*x+v[1]+109*x, v[4]+v[2], tocolor(fpsColor[1], fpsColor[2], fpsColor[3], 255), 1, roboto_12px, "center", "center")

					dxDrawRectangle(v[1]+184*x, v[2], 70*x, v[4], tocolor(0, 0, 0, 225))
					local playerPing = getPlayerPing(localPlayer)
					local pingColor = getPingColor(playerPing)
					dxDrawText(playerPing.." ms", v[1]+184*x, v[2], 70*x+v[1]+184*x, v[4]+v[2], tocolor(pingColor[1], pingColor[2], pingColor[3], 255), 1, roboto_12px, "center", "center")
				end
			end
		end
	end
)

addEventHandler ( "onClientClick", root, 
	function(button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement)
		if (button == "left" and state == "down") then
			if (isMouseInPosition (switchArrowPositions[1], switchArrowPositions[2], switchArrowPositions[3], switchArrowPositions[4])) then
				hudClosed = not hudClosed
			end

			for k, v in ipairs(hudComponents) do
				if (k == 1) then
					if (isMouseInPosition(v[1], v[2], 47*x, 47*y)) then
						openChangeAvatarMenu()
					end
				end
			end
		end
	end
)

function getHealthColor(health)
    if (health > 0) then
    	if (health <= 100) and (health > 50) then
    		return {238, 71, 71}
    	elseif (health <= 50) and (health > 25) then
    		return {235, 52, 52}
    	elseif (health <= 25) and (health > 0) then
    		return {176, 24, 24}
    	end
    else
    	return {198, 195, 195}
    end
end

function getArmorColor(armor)
    if (armor > 0) then
    	if (armor <= 100) and (armor > 75) then
    		return {20, 161, 204}
    	elseif (armor <= 75) and (armor > 50) then
    		return {20, 204, 84}
    	elseif (armor <= 50) and (armor > 25) then
    		return {204, 164, 20}
    	elseif (armor <= 25) and (armor > 0) then
    		return {204, 20, 20}
    	end
    else
    	return {20, 161, 204}
    end
end

function getFPSColor (fps)
	if (fps > 0) then
		if (fps <= 100) and (fps > 40) then
    		return {255, 255, 255}
    	elseif (fps <= 40) and (fps > 25) then
    		return {255, 255, 255}
    	elseif (fps <= 25) and (fps > 0) then
    		return {255, 255, 255}
    	end
	end
end

function getPingColor (ping)
	if (ping > 0) then
		if (ping <= 60) and (ping > 0) then
    		return {255, 255, 255}
    	elseif (ping <= 120) and (ping > 60) then
    		return {255, 255, 255}
    	elseif (ping > 120) then
    		return {255, 255, 255}
    	end
	end
end

another clientfile:

--> Scripted by.: Bence Developer
--> Screen
screenX, screenY = guiGetScreenSize()
x, y = screenX/1366, screenY/768

--> HUD Closed
hudClosed = false

--> Fonts
roboto_8px = dxCreateFont("fonts/roboto.ttf", 8*x)
roboto_9px = dxCreateFont("fonts/roboto.ttf", 9*x)
roboto_12px = dxCreateFont("fonts/roboto.ttf", 12*x)
roboto_13px = dxCreateFont("fonts/roboto.ttf", 13*x)
roboto_16px = dxCreateFont("fonts/roboto.ttf", 16*x)
roboto_20px = dxCreateFont("fonts/roboto.ttf", 20*x)

--> Positions
switchArrowPositions = {screenX-(311*x), 10*y, 47*x, 47*y}
hudComponents = {
	{screenX-(264*x), 10*y, 254*x, 47*y},
	{screenX-(264*x), 62*y, 254*x, 47*y},
	{screenX-(264*x), 114*y, 254*x, 47*y},
	{screenX-(264*x), 166*y, 254*x, 25*y},
}
boxPositions = {screenX/2-225*x/2, screenY/2-125*y/2, 225*x, 125*y}

--> Weapon names
weaponNameByID = {
	[0] = "Fist",
	[1] = "B. Knuckle",
	[2] = "Golfclub",
	[3] = "Nightstick",
	[4] = "Knife",
	[5] = "Bat",
	[6] = "Shovel",
	[7] = "Poolstick",
	[8] = "Katana",
	[9] = "Chainsaw",
	[22] = "Colt 45",
	[23] = "Silenced",
	[24] = "Deagle",
	[25] = "Shotgun",
	[26] = "Sawed-off",
	[27] = "SPAZ-12",
	[28] = "Uzi",
	[29] = "MP5",
	[32] = "Tec-9",
	[30] = "AK-47",
	[31] = "M4",
	[33] = "Rifle",
	[34] = "Sniper",
	[35] = "Rocket L.",
	[36] = "HS. R. L.",
	[37] = "Flame T.",
	[38] = "Heavy MG",
	[16] = "Grenade",
	[17] = "Teargas",
	[18] = "Molotov",
	[39] = "Satchel",
	[41] = "Spraycan",
	[42] = "Fire Extin.",
	[43] = "Camera",
	[10] = "Dildo",
	[11] = "Dildo",
	[12] = "Vibrator",
	[14] = "Flower",
	[15] = "Cane",
	[44] = "Nightvision",
	[45] = "Infrared",
	[46] = "Parachute",
	[40] = "Detonator",
}

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
	function()
		setPlayerHudComponentVisible("all", false)
		setPlayerHudComponentVisible ("crosshair", true )
	end
)

addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()),
	function()
		setPlayerHudComponentVisible("all", true)
		if (blurShader) then
			blurShader = nil
		end
	end
)

function showCursorBind ()
	showCursor(not isCursorShowing())
end
bindKey("K", "down", showCursorBind)

--> Calculate FPS
fpsTick = 0

addEventHandler("onClientPreRender", root,
	function()
		fpsTick = fpsTick + 1
	end
)

setTimer(
	function()
		setElementData(localPlayer, "player:fps", fpsTick)
		fpsTick = 0
	end, 1000, 0
)

--> Usefull functions
function isMouseInPosition (x, y, width, height)
	if (not isCursorShowing()) then
		return false
	end
	local cx, cy = getCursorPosition ()
	local cx, cy = ( cx * screenX ), ( cy * screenY )
	
	return ( ( cx >= x and cx <= x + width ) and ( cy >= y and cy <= y + height ) )
end

function formatNumber(number) 
	while true do      
		number, k = string.gsub(number, "^(-?%d+)(%d%d%d)", '%1 %2')    
		if k==0 then      
			break   
		end  
	end  
	return number
end

function dxDrawLinedRectangle( x, y, width, height, color, _width, postGUI )
	_width = _width or 1
	dxDrawLine ( x, y, x+width, y, color, _width, postGUI ) -- Top
	dxDrawLine ( x, y, x, y+height, color, _width, postGUI ) -- Left
	dxDrawLine ( x, y+height, x+width, y+height, color, _width, postGUI ) -- Bottom
	return dxDrawLine ( x+width, y, x+width, y+height, color, _width, postGUI ) -- Right
end

function roundedRectangle(x, y, w, h, borderColor, bgColor, postGUI)
	if (x and y and w and h) then
		if (not borderColor) then
			borderColor = tocolor(0, 0, 0, 200);
		end
		if (not bgColor) then
			bgColor = borderColor;
		end
		dxDrawRectangle(x, y, w, h, bgColor, postGUI);
		dxDrawRectangle(x + 2, y - 1, w - 4, 1, borderColor, postGUI);
		dxDrawRectangle(x + 2, y + h, w - 4, 1, borderColor, postGUI);
		dxDrawRectangle(x - 1, y + 2, 1, h - 4, borderColor, postGUI);
		dxDrawRectangle(x + w, y + 2, 1, h - 4, borderColor, postGUI);
	end
end

function dxDrawBorderedText (outline, text, left, top, right, bottom, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, colorCoded, subPixelPositioning, fRotation, fRotationCenterX, fRotationCenterY)
    for oX = (outline * -1), outline do
        for oY = (outline * -1), outline do
            dxDrawText (text, left + oX, top + oY, right + oX, bottom + oY, tocolor(0, 0, 0, 255), scale, font, alignX, alignY, clip, wordBreak, postGUI, colorCoded, subPixelPositioning, fRotation, fRotationCenterX, fRotationCenterY)
        end
    end
    dxDrawText (text, left, top, right, bottom, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, colorCoded, subPixelPositioning, fRotation, fRotationCenterX, fRotationCenterY)
end

 

Link to comment
  • Moderators

Probably because getHealthColor function doesn't return a color if health > 100.

Just remove '(health <= 100)' condition from the first IF.
 

function getHealthColor(health)
    if (health > 0) then
        if (health > 50) then
            return {238, 71, 71}
        elseif (health <= 50) and (health > 25) then
            return {235, 52, 52}
        elseif (health <= 25) and (health > 0) then
            return {176, 24, 24}
        end
    else
        return {198, 195, 195}
    end
end

 

Link to comment
4 minutes ago, Patrick said:

Probably because getHealthColor function doesn't return a color if health > 100.

Just remove '(health <= 100)' condition from the first IF.
 


function getHealthColor(health)
    if (health > 0) then
        if (health > 50) then
            return {238, 71, 71}
        elseif (health <= 50) and (health > 25) then
            return {235, 52, 52}
        elseif (health <= 25) and (health > 0) then
            return {176, 24, 24}
        end
    else
        return {198, 195, 195}
    end
end

 

thanks! the only big flaw now of this script is whenever i restart it, we all crash hahahah idk the reason, but yeah it's all good. ❤️

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